Files
o3de/Gems/PhysX/Code/Editor/InertiaPropertyHandler.h
T
2021-03-08 14:30:57 -08:00

45 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzQtComponents/Components/Widgets/VectorInput.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <AzCore/Math/Matrix3x3.h>
#endif
namespace PhysX
{
namespace Editor
{
static const AZ::Crc32 InertiaHandler = AZ_CRC("RigidBodyInertia", 0x3091b106);
class InertiaPropertyHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZ::Matrix3x3, AzQtComponents::VectorInput>
{
Q_OBJECT //AUTOMOC
public:
AZ_CLASS_ALLOCATOR(InertiaPropertyHandler, AZ::SystemAllocator, 0);
AZ::u32 GetHandlerName(void) const override;
QWidget* CreateGUI(QWidget* parent) override;
void ConsumeAttribute(AzQtComponents::VectorInput* GUI, AZ::u32 attrib,
AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, AzQtComponents::VectorInput* GUI,
AZ::Matrix3x3& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, AzQtComponents::VectorInput* GUI,
const AZ::Matrix3x3& instance, AzToolsFramework::InstanceDataNode* node) override;
};
} // namespace Editor
} // namespace PhysX