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o3de/Gems/PhysX/Code/Editor/EditorWindow.h
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/Asset/AssetCommon.h>
#include <QWidget>
#endif
namespace AzPhysics
{
class CollisionConfiguration;
struct SceneConfiguration;
}
namespace Ui
{
class EditorWindowClass;
}
namespace PhysX
{
struct PhysXSystemConfiguration;
namespace Debug
{
struct DebugConfiguration;
}
namespace Editor
{
/// Window pane wrapper for the PhysX Configuration Widget.
///
class EditorWindow
: public QWidget
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(EditorWindow, AZ::SystemAllocator, 0);
static void RegisterViewClass();
explicit EditorWindow(QWidget* parent = nullptr);
private:
static void SaveConfiguration(
const PhysX::PhysXSystemConfiguration& physXSystemConfiguration,
const PhysX::Debug::DebugConfiguration& physXDebugConfiguration,
const AzPhysics::SceneConfiguration& defaultSceneConfiguration);
QScopedPointer<Ui::EditorWindowClass> m_ui;
};
}
};