63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/Asset/AssetCommon.h>
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#include <QWidget>
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#endif
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namespace AzPhysics
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{
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class CollisionConfiguration;
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struct SceneConfiguration;
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}
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namespace Ui
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{
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class EditorWindowClass;
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}
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namespace PhysX
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{
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struct PhysXSystemConfiguration;
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namespace Debug
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{
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struct DebugConfiguration;
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}
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namespace Editor
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{
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/// Window pane wrapper for the PhysX Configuration Widget.
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///
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class EditorWindow
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: public QWidget
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(EditorWindow, AZ::SystemAllocator, 0);
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static void RegisterViewClass();
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explicit EditorWindow(QWidget* parent = nullptr);
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private:
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static void SaveConfiguration(
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const PhysX::PhysXSystemConfiguration& physXSystemConfiguration,
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const PhysX::Debug::DebugConfiguration& physXDebugConfiguration,
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const AzPhysics::SceneConfiguration& defaultSceneConfiguration);
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QScopedPointer<Ui::EditorWindowClass> m_ui;
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};
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}
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};
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