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o3de/Gems/PhysX/Code/Editor/EditorClassConverters.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Serialization/SerializeContext.h>
namespace PhysX
{
namespace ClassConverters
{
bool DeprecateEditorCapsuleColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool DeprecateEditorBoxColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool DeprecateEditorSphereColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool DeprecateEditorMeshColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool UpgradeEditorColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool EditorProxyShapeConfigVersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool EditorRigidBodyConfigVersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool EditorTerrainComponentConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
} // namespace ClassConverters
} // namespace PhysX