Files
o3de/Gems/PhysX/Code/Editor/CollisionLayersWidget.h
T
2021-03-08 14:30:57 -08:00

84 lines
3.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzFramework/Physics/Collision/CollisionLayers.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI_Internals.h>
#include <AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx>
#include <QWidget>
#endif
namespace AzToolsFramework
{
class ReflectedPropertyEditor;
}
namespace PhysX
{
namespace Editor
{
class CollisionLayersWidget
: public QWidget
, private AzToolsFramework::IPropertyEditorNotify
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(CollisionLayersWidget, AZ::SystemAllocator, 0);
static const AZ::u32 s_maxCollisionLayerNameLength = 32;
static const AZStd::string s_defaultCollisionLayerName;
#ifdef TOUCHBENDING_LAYER_BIT
static const AZStd::string s_touchBendCollisionLayerName;
#endif
explicit CollisionLayersWidget(QWidget* parent = nullptr);
void SetValue(const AzPhysics::CollisionLayers& layers);
const AzPhysics::CollisionLayers& GetValue() const;
signals:
void onValueChanged(const AzPhysics::CollisionLayers& newValue);
private:
void CreatePropertyEditor(QWidget* parent);
void BeforePropertyModified(AzToolsFramework::InstanceDataNode* /*node*/) override;
void AfterPropertyModified(AzToolsFramework::InstanceDataNode* /*node*/) override;
void SetPropertyEditingActive(AzToolsFramework::InstanceDataNode* /*node*/) override;
void SetPropertyEditingComplete(AzToolsFramework::InstanceDataNode* /*node*/) override;
void SealUndoStack() override;
void SetWidgetParameters();
/**
* Checks if layer name at specified index is unique in the given array of layer names.
* @return true if the layer name modified to be unique, false otherwise.
*/
bool ForceUniqueLayerName(AZ::u32 layerIndex
, const AZStd::array<AZStd::string, AzPhysics::CollisionLayers::MaxCollisionLayers>& layerNames
, AZStd::string& uniqueLayerNameOut);
/**
* Checks if layer name at specified index is unique in the given array of layer names.
* @return true if the layer name is unique, false otherwise.
*/
bool IsLayerNameUnique(AZ::u32 layerIndex,
const AZStd::array<AZStd::string, AzPhysics::CollisionLayers::MaxCollisionLayers>& layerNames);
AzToolsFramework::ReflectedPropertyEditor* m_propertyEditor;
AzPhysics::CollisionLayers m_value;
};
} // namespace Editor
} // namespace PhysX