55 lines
2.1 KiB
C++
55 lines
2.1 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#if !defined(Q_MOC_RUN)
|
|
#include <AzCore/Asset/AssetCommon.h>
|
|
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
|
|
#include <AzFramework/Physics/Collision/CollisionLayers.h>
|
|
#include <Editor/ComboBoxEditButtonPair.h>
|
|
#endif
|
|
|
|
namespace PhysX
|
|
{
|
|
namespace Editor
|
|
{
|
|
class CollisionLayerWidget
|
|
: public QObject
|
|
, public AzToolsFramework::PropertyHandler<AzPhysics::CollisionLayer, ComboBoxEditButtonPair>
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
AZ_CLASS_ALLOCATOR(CollisionLayerWidget, AZ::SystemAllocator, 0);
|
|
|
|
CollisionLayerWidget() = default;
|
|
|
|
AZ::u32 GetHandlerName() const override;
|
|
QWidget* CreateGUI(QWidget* parent) override;
|
|
bool IsDefaultHandler() const override;
|
|
|
|
void ConsumeAttribute(widget_t* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
|
|
|
|
void WriteGUIValuesIntoProperty(size_t index, widget_t* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
|
|
bool ReadValuesIntoGUI(size_t index, widget_t* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
|
|
|
|
private:
|
|
void OnEditButtonClicked();
|
|
AzPhysics::CollisionLayer GetLayerFromName(const AZStd::string& layerName);
|
|
AZStd::string GetNameFromLayer(const AzPhysics::CollisionLayer& layerIndex);
|
|
AZStd::vector<AZStd::string> GetLayerNames();
|
|
};
|
|
}
|
|
|
|
} // namespace PhysX
|