46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "ColliderSubComponentMode.h"
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#include <AzToolsFramework/Manipulators/RotationManipulators.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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namespace PhysX
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{
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/// Sub component mode for modifying the rotation on a collider in the viewport.
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class ColliderRotationMode
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: public PhysX::ColliderSubComponentMode
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, private AzFramework::EntityDebugDisplayEventBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL
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ColliderRotationMode();
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// ColliderSubComponentMode ...
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void Setup(const AZ::EntityComponentIdPair& idPair) override;
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void Refresh(const AZ::EntityComponentIdPair& idPair) override;
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void Teardown(const AZ::EntityComponentIdPair& idPair) override;
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void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
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private:
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// AzFramework::EntityDebugDisplayEventBus ...
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void DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay) override;
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AzToolsFramework::RotationManipulators m_rotationManipulators;
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};
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} //namespace PhysX
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