33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <NvCloth/Types.h>
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namespace UnitTest
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{
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//! Class to provide triangle input data for tests
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struct TriangleInput
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{
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AZStd::vector<NvCloth::SimParticleFormat> m_vertices;
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AZStd::vector<NvCloth::SimIndexType> m_indices;
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AZStd::vector<NvCloth::SimUVType> m_uvs;
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};
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//! Creates triangle data for a plane in XY axis with any dimensions and segments.
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TriangleInput CreatePlane(
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float width,
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float height,
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AZ::u32 segmentsX,
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AZ::u32 segmentsY);
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} // namespace UnitTest
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