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o3de/Gems/NvCloth/Code/Source/Utils/Allocators.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Memory/SystemAllocator.h>
namespace NvCloth
{
//! System allocator to be used for all nvcloth library allocations.
class AzClothAllocator
: public AZ::SystemAllocator
{
friend class AZ::AllocatorInstance<AzClothAllocator>;
public:
AZ_TYPE_INFO(AzClothAllocator, "{F2C6C61F-587E-4EBB-A377-A5E57BB6B849}");
// AZ::SystemAllocator overrides ...
const char* GetName() const override { return "NvCloth System Allocator"; }
const char* GetDescription() const override { return "NvCloth library memory allocator"; }
};
} // namespace NvCloth