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o3de/Gems/NvCloth/Code/Source/System/FabricCooker.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Interface/Interface.h>
#include <NvCloth/IFabricCooker.h>
namespace NvCloth
{
//! Implementation of the IFabricCooker interface.
class FabricCooker
: public AZ::Interface<IFabricCooker>::Registrar
{
public:
AZ_RTTI(FabricCooker, "{14EC2D3E-A36C-466E-BBDB-462A9194586E}", IFabricCooker);
protected:
// IFabricCooker overrides ...
AZStd::optional<FabricCookedData> CookFabric(
const AZStd::vector<SimParticleFormat>& particles,
const AZStd::vector<SimIndexType>& indices,
const AZ::Vector3& fabricGravity = AZ::Vector3(0.0f, 0.0f, -9.81f),
bool useGeodesicTether = true) override;
void SimplifyMesh(
const AZStd::vector<SimParticleFormat>& particles,
const AZStd::vector<SimIndexType>& indices,
AZStd::vector<SimParticleFormat>& simplifiedParticles,
AZStd::vector<SimIndexType>& simplifiedIndices,
AZStd::vector<int>& remappedVertices,
bool removeStaticTriangles = true) override;
};
} // namespace NvCloth