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o3de/Gems/Maestro/Code/Source/Cinematics/MaterialNode.h
T
chiyenteng bac334a244 Fix serialization issues related to sequence node/track (#214) (#247)
* Fix serialization issues related to sequence node/track
2021-04-22 17:42:06 -07:00

70 lines
2.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYMOVIE_MATERIALNODE_H
#define CRYINCLUDE_CRYMOVIE_MATERIALNODE_H
#pragma once
#include "AnimNode.h"
class CAnimMaterialNode
: public CAnimNode
{
public:
AZ_CLASS_ALLOCATOR(CAnimMaterialNode, AZ::SystemAllocator, 0);
AZ_RTTI(CAnimMaterialNode, "{15B1E5EA-BB12-445E-B937-34CD559347ED}", CAnimNode);
CAnimMaterialNode();
CAnimMaterialNode(const int id);
static void Initialize();
virtual void SetName(const char* name);
//////////////////////////////////////////////////////////////////////////
// Overrides from CAnimNode
//////////////////////////////////////////////////////////////////////////
void Animate(SAnimContext& ec);
void AddTrack(IAnimTrack* track) override;
//////////////////////////////////////////////////////////////////////////
// Supported tracks description.
//////////////////////////////////////////////////////////////////////////
virtual unsigned int GetParamCount() const;
virtual CAnimParamType GetParamType(unsigned int nIndex) const;
virtual const char* GetParamName(const CAnimParamType& paramType) const;
virtual void GetKeyValueRange(float& fMin, float& fMax) const { fMin = m_fMinKeyValue; fMax = m_fMaxKeyValue; };
virtual void SetKeyValueRange(float fMin, float fMax){ m_fMinKeyValue = fMin; m_fMaxKeyValue = fMax; };
virtual void InitializeTrack(IAnimTrack* pTrack, const CAnimParamType& paramType);
static void Reflect(AZ::ReflectContext* context);
protected:
virtual bool GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const;
void UpdateDynamicParamsInternal() override;
private:
void AnimateNamedParameter(SAnimContext& ec, IRenderShaderResources* pShaderResources, const char* name, IAnimTrack* pTrack);
_smart_ptr<IMaterial> GetMaterialByName(const char* pName);
float m_fMinKeyValue;
float m_fMaxKeyValue;
std::vector< CAnimNode::SParamInfo > m_dynamicShaderParamInfos;
typedef AZStd::unordered_map< string, size_t, stl::hash_string_caseless<string>, stl::equality_string_caseless<string> > TDynamicShaderParamsMap;
TDynamicShaderParamsMap m_nameToDynamicShaderParam;
};
#endif // CRYINCLUDE_CRYMOVIE_MATERIALNODE_H