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o3de/Gems/Maestro/Code/Source/Cinematics/AnimEnvironmentNode.h
T
chiyenteng bac334a244 Fix serialization issues related to sequence node/track (#214) (#247)
* Fix serialization issues related to sequence node/track
2021-04-22 17:42:06 -07:00

62 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Animations environment parameters
#ifndef CRYINCLUDE_CRYMOVIE_ANIMENVIRONMENTNODE_H
#define CRYINCLUDE_CRYMOVIE_ANIMENVIRONMENTNODE_H
#pragma once
#include "AnimNode.h"
class CAnimEnvironmentNode
: public CAnimNode
{
public:
AZ_CLASS_ALLOCATOR(CAnimEnvironmentNode, AZ::SystemAllocator, 0);
AZ_RTTI(CAnimEnvironmentNode, "{8CB3E585-1A24-43E0-8124-9AE51EAE7F4C}", CAnimNode);
CAnimEnvironmentNode();
CAnimEnvironmentNode(const int id);
static void Initialize();
// Overrides from CAnimNode
virtual void Animate(SAnimContext& ac);
virtual void CreateDefaultTracks();
virtual void Activate(bool bActivate);
//! Overrides from IAnimNode
virtual unsigned int GetParamCount() const;
virtual CAnimParamType GetParamType(unsigned int nIndex) const;
static void Reflect(AZ::ReflectContext* context);
private:
virtual bool GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const;
virtual void InitializeTrack(IAnimTrack* pTrack, const CAnimParamType& paramType);
void StoreCelestialPositions();
void RestoreCelestialPositions();
float m_oldSunLongitude;
float m_oldSunLatitude;
float m_oldMoonLongitude;
float m_oldMoonLatitude;
bool m_celestialPositionsStored;
};
#endif // CRYINCLUDE_CRYMOVIE_ANIMENVIRONMENTNODE_H