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o3de/Gems/LandscapeCanvas/Code/Source/EditorLandscapeCanvasComponent.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <GraphModel/Model/Graph.h>
namespace LandscapeCanvas
{
static const char* EditorLandscapeCanvasComponentTypeId = "{A3E4EBB8-DAC1-4D59-A9CD-64D6DA2F79F7}";
class EditorLandscapeCanvasComponent
: public AzToolsFramework::Components::EditorComponentBase
{
public:
AZ_EDITOR_COMPONENT(EditorLandscapeCanvasComponent, EditorLandscapeCanvasComponentTypeId, AzToolsFramework::Components::EditorComponentBase);
virtual ~EditorLandscapeCanvasComponent() = default;
static void Reflect(AZ::ReflectContext* reflection);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
//////////////////////////////////////////////////////////////////////////
// AZ::Component
void Init() override;
void Activate() override;
void Deactivate() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzToolsFramework::Components::EditorComponentBase
void BuildGameEntity(AZ::Entity* gameEntity) override;
//////////////////////////////////////////////////////////////////////////
GraphModel::Graph m_graph;
protected:
AZ::Crc32 OnOpenGraphButtonClicked();
AZStd::string GetOpenGraphButtonText() const;
};
}