60 lines
2.2 KiB
C++
60 lines
2.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <Editor/ImGuiEditorWindowBus.h>
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#include "ImGuiManager.h"
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#include "ImGuiBus.h"
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namespace ImGui
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{
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class ImGuiEditorWindowSystemComponent
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: public AZ::Component
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, protected ImGuiEditorWindowRequestBus::Handler
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, public ImGuiUpdateListenerBus::Handler
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, protected AzToolsFramework::EditorEvents::Bus::Handler
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{
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public:
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AZ_COMPONENT(ImGuiEditorWindowSystemComponent, "{91021F3E-B5F0-4E26-A7C9-6ED0F6CB6C5A}");
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virtual ~ImGuiEditorWindowSystemComponent();
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static void Reflect(AZ::ReflectContext* context);
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protected:
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////////////////////////////////////////////////////////////////////////
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// ImGuiEditorWindowRequestBus interface implementation
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// AZ::Component interface implementation
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void Activate() override;
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void Deactivate() override;
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// ImGuiUpdateListenerBus interface implementation
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void OnOpenEditorWindow() override;
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// EditorEvents
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void NotifyRegisterViews() override;
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////////////////////////////////////////////////////////////////////////
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};
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}
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