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o3de/Gems/ImGui/Code/Editor/ImGuiEditorWindowSystemComponent.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <Editor/ImGuiEditorWindowBus.h>
#include "ImGuiManager.h"
#include "ImGuiBus.h"
namespace ImGui
{
class ImGuiEditorWindowSystemComponent
: public AZ::Component
, protected ImGuiEditorWindowRequestBus::Handler
, public ImGuiUpdateListenerBus::Handler
, protected AzToolsFramework::EditorEvents::Bus::Handler
{
public:
AZ_COMPONENT(ImGuiEditorWindowSystemComponent, "{91021F3E-B5F0-4E26-A7C9-6ED0F6CB6C5A}");
virtual ~ImGuiEditorWindowSystemComponent();
static void Reflect(AZ::ReflectContext* context);
protected:
////////////////////////////////////////////////////////////////////////
// ImGuiEditorWindowRequestBus interface implementation
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// ImGuiUpdateListenerBus interface implementation
void OnOpenEditorWindow() override;
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// EditorEvents
void NotifyRegisterViews() override;
////////////////////////////////////////////////////////////////////////
};
}