47 lines
2.0 KiB
C++
47 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Common/TestUtils.h>
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <Atom/RPI.Reflect/Material/MaterialTypeAssetCreator.h>
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#include <AzCore/Name/Name.h>
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namespace UnitTest
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{
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template<typename T>
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void CheckPropertyValue(const AZ::Data::Asset<AZ::RPI::MaterialTypeAsset>& asset, const AZ::Name& propertyName, T expectedValue)
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{
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const AZ::RPI::MaterialPropertyIndex propertyIndex = asset->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyName);
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AZ::RPI::MaterialPropertyValue value = asset->GetDefaultPropertyValues()[propertyIndex.GetIndex()];
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EXPECT_TRUE(value == expectedValue);
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}
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void AddMaterialPropertyForSrg(
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AZ::RPI::MaterialTypeAssetCreator& materialTypeCreator,
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const AZ::Name& propertyName,
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AZ::RPI::MaterialPropertyDataType dataType,
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const AZ::Name& shaderInputName);
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void AddCommonTestMaterialProperties(AZ::RPI::MaterialTypeAssetCreator& materialTypeCreator, AZStd::string propertyGroupPrefix = "");
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AZ::Data::Asset<AZ::RPI::ShaderResourceGroupAsset> CreateCommonTestMaterialSrgAsset();
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//! Utility function for creating the simplest possible ShaderAsset
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AZ::Data::Asset<AZ::RPI::ShaderAsset> CreateTestShaderAsset(
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const AZ::Data::AssetId& shaderAssetId,
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AZ::Data::Asset<AZ::RPI::ShaderResourceGroupAsset> optionalMaterialSrg = {},
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AZ::RPI::Ptr<AZ::RPI::ShaderOptionGroupLayout> optionalShaderOptions = nullptr);
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}
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