Files
o3de/Gems/Atom/RPI/Code/Tests/Material/MaterialAssetTestUtils.h
T
2021-03-08 14:30:57 -08:00

47 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Common/TestUtils.h>
#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
#include <Atom/RPI.Reflect/Material/MaterialTypeAssetCreator.h>
#include <AzCore/Name/Name.h>
namespace UnitTest
{
template<typename T>
void CheckPropertyValue(const AZ::Data::Asset<AZ::RPI::MaterialTypeAsset>& asset, const AZ::Name& propertyName, T expectedValue)
{
const AZ::RPI::MaterialPropertyIndex propertyIndex = asset->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyName);
AZ::RPI::MaterialPropertyValue value = asset->GetDefaultPropertyValues()[propertyIndex.GetIndex()];
EXPECT_TRUE(value == expectedValue);
}
void AddMaterialPropertyForSrg(
AZ::RPI::MaterialTypeAssetCreator& materialTypeCreator,
const AZ::Name& propertyName,
AZ::RPI::MaterialPropertyDataType dataType,
const AZ::Name& shaderInputName);
void AddCommonTestMaterialProperties(AZ::RPI::MaterialTypeAssetCreator& materialTypeCreator, AZStd::string propertyGroupPrefix = "");
AZ::Data::Asset<AZ::RPI::ShaderResourceGroupAsset> CreateCommonTestMaterialSrgAsset();
//! Utility function for creating the simplest possible ShaderAsset
AZ::Data::Asset<AZ::RPI::ShaderAsset> CreateTestShaderAsset(
const AZ::Data::AssetId& shaderAssetId,
AZ::Data::Asset<AZ::RPI::ShaderResourceGroupAsset> optionalMaterialSrg = {},
AZ::RPI::Ptr<AZ::RPI::ShaderOptionGroupLayout> optionalShaderOptions = nullptr);
}