43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Atom/Features/SrgSemantics.azsli>
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ShaderResourceGroup ObjectSrg : SRG_PerObject
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{
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row_major float3x4 m_modelToWorld;
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float3 m_aabbPos;
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float3 m_outerAabbMin;
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float3 m_outerAabbMax;
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float3 m_innerAabbMin;
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float3 m_innerAabbMax;
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bool m_useParallaxCorrection;
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TextureCube m_reflectionCubeMap;
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float4x4 GetWorldMatrix()
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{
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float4x4 modelToWorld = float4x4(
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float4(1, 0, 0, 0),
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float4(0, 1, 0, 0),
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float4(0, 0, 1, 0),
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float4(0, 0, 0, 1));
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modelToWorld[0] = ObjectSrg::m_modelToWorld[0];
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modelToWorld[1] = ObjectSrg::m_modelToWorld[1];
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modelToWorld[2] = ObjectSrg::m_modelToWorld[2];
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return modelToWorld;
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}
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}
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