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o3de/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeRenderObjectSrg.azsli
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Atom/Features/SrgSemantics.azsli>
ShaderResourceGroup ObjectSrg : SRG_PerObject
{
row_major float3x4 m_modelToWorld;
float3 m_aabbPos;
float3 m_outerAabbMin;
float3 m_outerAabbMax;
float3 m_innerAabbMin;
float3 m_innerAabbMax;
bool m_useParallaxCorrection;
TextureCube m_reflectionCubeMap;
float4x4 GetWorldMatrix()
{
float4x4 modelToWorld = float4x4(
float4(1, 0, 0, 0),
float4(0, 1, 0, 0),
float4(0, 0, 1, 0),
float4(0, 0, 0, 1));
modelToWorld[0] = ObjectSrg::m_modelToWorld[0];
modelToWorld[1] = ObjectSrg::m_modelToWorld[1];
modelToWorld[2] = ObjectSrg::m_modelToWorld[2];
return modelToWorld;
}
}