Files
o3de/Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionProbeBlendWeight.shader
T
dmcdiar a4fe1bc8db Removed ClearCoatNormal RT from the pipeline and shaders.
Changed stencil bits to use 0x3 for the IBL Specular pass and 0x80 for the DiffuseGI pass.
2021-04-18 23:07:29 -07:00

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{
"Source" : "ReflectionProbeBlendWeight",
"RasterState" :
{
"CullMode" : "Front"
},
"DepthStencilState" :
{
"Depth" :
{
"Enable" : false
},
"Stencil" :
{
"Enable" : true,
"ReadMask" : "0x7F",
"WriteMask" : "0x00",
"BackFace" :
{
"Func" : "Equal",
"DepthFailOp" : "Keep",
"FailOp" : "Keep",
"PassOp" : "Keep"
}
}
},
"BlendState" : {
"Enable" : true,
"BlendSource" : "One",
"BlendDest" : "One",
"BlendOp" : "Add"
},
"DrawList" : "reflectionprobeblendweight",
"ProgramSettings":
{
"EntryPoints":
[
{
"name": "MainVS",
"type": "Vertex"
},
{
"name": "MainPS",
"type": "Fragment"
}
]
}
}