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o3de/Code/Sandbox/Plugins/EditorCommon
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
..
DrawingPrimitives Add newlines to the end of all files 5 years ago
Events Initial commit 5 years ago
Icons/CurveEditor Initial commit 5 years ago
Platform Initial commit 5 years ago
QPropertyTree LYN-2537 engine assets (#254) 5 years ago
SaveUtilities Initial commit 5 years ago
Serialization Integrating github/staging through commit ab87ed9 5 years ago
WinWidget Initial commit 5 years ago
res Initial commit 5 years ago
ActionOutput.cpp Initial commit 5 years ago
ActionOutput.h Initial commit 5 years ago
AxisHelper.cpp Initial commit 5 years ago
BatchFileDialog.cpp Integrating github/staging through commit ab87ed9 5 years ago
BatchFileDialog.h Initial commit 5 years ago
CMakeLists.txt Initial commit 5 years ago
CurveEditor.cpp Integrating github/staging through commit ab87ed9 5 years ago
CurveEditor.h Initial commit 5 years ago
CurveEditorContent.h Add newlines to the end of all files 5 years ago
CurveEditorContent_38.h Add newlines to the end of all files 5 years ago
CurveEditorContent_impl.h Initial commit 5 years ago
CurveEditorControl.cpp Initial commit 5 years ago
CurveEditorControl.h Initial commit 5 years ago
CurveEditor_38.cpp Initial commit 5 years ago
CurveEditor_38.h Add newlines to the end of all files 5 years ago
DeepFilterProxyModel.cpp Initial commit 5 years ago
DeepFilterProxyModel.h Initial commit 5 years ago
DisplayContext.cpp Initial commit 5 years ago
DisplayViewportAdapter.cpp Initial commit 5 years ago
DisplayViewportAdapter.h Initial commit 5 years ago
DockTitleBarWidget.cpp LYN-2537 engine assets (#254) 5 years ago
DockTitleBarWidget.h Initial commit 5 years ago
EditorCommon.cpp Initial commit 5 years ago
EditorCommon.def Initial commit 5 years ago
EditorCommon.h Initial commit 5 years ago
EditorCommon.qrc Initial commit 5 years ago
EditorCommon.rc Integrating github/staging through commit 5f214be 5 years ago
EditorCommonAPI.h Initial commit 5 years ago
EditorCommon_precompiled.h Initial commit 5 years ago
ListSelectionDialog.cpp Initial commit 5 years ago
ListSelectionDialog.h Initial commit 5 years ago
ManipScene.cpp Integrating github/staging through commit ab87ed9 5 years ago
ManipScene.h Initial commit 5 years ago
QAbstractQVariantTreeDataModel.cpp Initial commit 5 years ago
QAbstractQVariantTreeDataModel.h Initial commit 5 years ago
QParentWndWidget.cpp Add newlines to the end of all files 5 years ago
QParentWndWidget.h Initial commit 5 years ago
QPropertyCtrl.h Initial commit 5 years ago
QViewport.cpp Integrating github/staging through commit b0dd7ed 5 years ago
QViewport.h Integrating github/staging through commit b0dd7ed 5 years ago
QViewportConsumer.h Initial commit 5 years ago
QViewportEvents.h Initial commit 5 years ago
QViewportSettings.h Initial commit 5 years ago
QtViewPane.cpp Initial commit 5 years ago
Resource.h Initial commit 5 years ago
Serialization.cpp Initial commit 5 years ago
Serialization.h Initial commit 5 years ago
Timeline.cpp Integrating github/staging through commit ab87ed9 5 years ago
Timeline.h Initial commit 5 years ago
TimelineContent.cpp Initial commit 5 years ago
TimelineContent.h Initial commit 5 years ago
UiEditorDLLBus.h Initial commit 5 years ago
UnsavedChangesDialog.cpp Integrating github/staging through commit ab87ed9 5 years ago
UnsavedChangesDialog.h Initial commit 5 years ago
editorcommon_files.cmake Initial commit 5 years ago
moc.cpp Initial commit 5 years ago
stdafx.cpp Initial commit 5 years ago