35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <Editor/Framework/ScriptCanvasReporter.h>
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#include <AzCore/std/string/string_view.h>
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#include <ScriptCanvas/Core/Core.h>
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namespace ScriptCanvasEditor
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{
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/* ScriptCanvasExecutionRequests - Execute a ScriptCanvas script in the Editor */
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class ScriptCanvasExecutionRequests : public AZ::EBusTraits
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{
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public:
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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virtual Reporter RunGraph(AZStd::string_view path, ScriptCanvas::ExecutionMode mode) = 0;
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virtual Reporter RunAssetGraph(AZ::Data::Asset<AZ::Data::AssetData>, ScriptCanvas::ExecutionMode mode) = 0;
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};
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using ScriptCanvasExecutionBus = AZ::EBus<ScriptCanvasExecutionRequests>;
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}
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