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o3de/Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Bus/ScriptCanvasExecutionBus.h
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2021-03-25 13:57:57 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <Editor/Framework/ScriptCanvasReporter.h>
#include <AzCore/std/string/string_view.h>
#include <ScriptCanvas/Core/Core.h>
namespace ScriptCanvasEditor
{
/* ScriptCanvasExecutionRequests - Execute a ScriptCanvas script in the Editor */
class ScriptCanvasExecutionRequests : public AZ::EBusTraits
{
public:
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
virtual Reporter RunGraph(AZStd::string_view path, ScriptCanvas::ExecutionMode mode) = 0;
virtual Reporter RunAssetGraph(AZ::Data::Asset<AZ::Data::AssetData>, ScriptCanvas::ExecutionMode mode) = 0;
};
using ScriptCanvasExecutionBus = AZ::EBus<ScriptCanvasExecutionRequests>;
}