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o3de/Code/Framework/AzQtComponents/AzQtComponents/DragAndDrop/ViewportDragAndDrop.h
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2021-06-23 10:55:22 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Math/Vector3.h>
#include <AzQtComponents/Buses/DragAndDrop.h>
#pragma once
namespace AzQtComponents
{
namespace DragAndDropContexts
{
static const AZ::u32 EditorViewport = AZ_CRC("EditorViewport", 0x17395aca);
}
/**
* This context is sent when dragging OVER a viewport type view.
* It adds common viewport-useful details to the context, such as a suggested position to spawn objects
* (in 3d world space) if such an operation is desired.
*/
class ViewportDragContext : public AzQtComponents::DragAndDropContextBase
{
public:
// viewport adds hitlocation
AZ_CLASS_ALLOCATOR(ViewportDragContext, AZ::SystemAllocator, 0);
AZ_RTTI(ViewportDragContext, "{8297256B-8DD4-499C-B564-0EAA829E8ACA}", AzQtComponents::DragAndDropContextBase);
AZ::Vector3 m_hitLocation;
};
}