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55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzCore/Module/Module.h>
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#include <Multiplayer/IMultiplayerTools.h>
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namespace Multiplayer
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{
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class MultiplayerToolsSystemComponent final
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: public AZ::Component
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, public IMultiplayerTools
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{
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public:
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AZ_COMPONENT(MultiplayerToolsSystemComponent, "{65AF5342-0ECE-423B-B646-AF55A122F72B}");
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static void Reflect(AZ::ReflectContext* context);
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MultiplayerToolsSystemComponent() = default;
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~MultiplayerToolsSystemComponent() override = default;
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/// AZ::Component overrides.
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void Activate() override;
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void Deactivate() override;
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bool DidProcessNetworkPrefabs() override;
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private:
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void SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs) override;
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bool m_didProcessNetPrefabs = false;
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};
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class MultiplayerToolsModule
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: public AZ::Module
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{
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public:
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AZ_RTTI(MultiplayerToolsModule, "{3F726172-21FC-48FA-8CFA-7D87EBA07E55}", AZ::Module);
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AZ_CLASS_ALLOCATOR(MultiplayerToolsModule, AZ::SystemAllocator, 0);
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MultiplayerToolsModule();
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~MultiplayerToolsModule() override = default;
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AZ::ComponentTypeList GetRequiredSystemComponents() const override;
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};
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} // namespace Multiplayer
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