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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Multiplayer_precompiled.h>
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#include <MultiplayerToolsModule.h>
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#include <Pipeline/NetworkPrefabProcessor.h>
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#include <AzCore/Serialization/Json/RegistrationContext.h>
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#include <Prefab/Instance/InstanceSerializer.h>
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namespace Multiplayer
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{
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void MultiplayerToolsSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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NetworkPrefabProcessor::Reflect(context);
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}
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void MultiplayerToolsSystemComponent::Activate()
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{
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AZ::Interface<IMultiplayerTools>::Register(this);
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}
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void MultiplayerToolsSystemComponent::Deactivate()
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{
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AZ::Interface<IMultiplayerTools>::Unregister(this);
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}
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bool MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs()
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{
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return m_didProcessNetPrefabs;
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}
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void MultiplayerToolsSystemComponent::SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs)
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{
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m_didProcessNetPrefabs = didProcessNetPrefabs;
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}
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MultiplayerToolsModule::MultiplayerToolsModule()
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: AZ::Module()
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{
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m_descriptors.insert(m_descriptors.end(), {
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MultiplayerToolsSystemComponent::CreateDescriptor(),
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});
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}
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AZ::ComponentTypeList MultiplayerToolsModule::GetRequiredSystemComponents() const
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{
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return AZ::ComponentTypeList
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{
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azrtti_typeid<MultiplayerToolsSystemComponent>(),
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};
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}
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} // namespace Multiplayer
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AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer_Tools, Multiplayer::MultiplayerToolsModule);
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