1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
267 lines
8.8 KiB
C++
267 lines
8.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <QVBoxLayout>
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#include <QApplication>
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#include <QClipboard>
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#include <QMimeData>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <Editor/Nodes/NodeUtils.h>
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#include <Editor/View/Widgets/ScriptCanvasNodePaletteDockWidget.h>
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#include <Editor/View/Widgets/VariablePanel/GraphVariablesTableView.h>
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#include <ScriptCanvas/Bus/RequestBus.h>
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#include <ScriptCanvas/Bus/NodeIdPair.h>
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#include <GraphCanvas/Components/GridBus.h>
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#include <GraphCanvas/Components/Nodes/Comment/CommentBus.h>
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#include <GraphCanvas/Components/Nodes/Group/NodeGroupBus.h>
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#include <GraphCanvas/Components/SceneBus.h>
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#include <GraphCanvas/Components/ViewBus.h>
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#include <GraphCanvas/Components/VisualBus.h>
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#include <GraphCanvas/GraphCanvasBus.h>
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#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneContextMenuActions.h>
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#include "ScriptCanvasContextMenus.h"
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namespace ScriptCanvasEditor
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{
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//////////////////////////////
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// AddSelectedEntitiesAction
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//////////////////////////////
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AddSelectedEntitiesAction::AddSelectedEntitiesAction(QObject* parent)
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: GraphCanvas::ContextMenuAction("", parent)
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{
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}
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GraphCanvas::ActionGroupId AddSelectedEntitiesAction::GetActionGroupId() const
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{
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return AZ_CRC("EntityActionGroup", 0x17e16dfe);
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}
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void AddSelectedEntitiesAction::RefreshAction(const GraphCanvas::GraphId&, const AZ::EntityId&)
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{
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AzToolsFramework::EntityIdList selectedEntities;
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AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntities, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
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setEnabled(!selectedEntities.empty());
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if (selectedEntities.size() <= 1)
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{
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setText("Reference selected entity");
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}
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else
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{
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setText("Reference selected entities");
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}
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}
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GraphCanvas::ContextMenuAction::SceneReaction AddSelectedEntitiesAction::TriggerAction(const AZ::EntityId& graphCanvasGraphId, const AZ::Vector2& scenePos)
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{
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AzToolsFramework::EntityIdList selectedEntities;
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AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntities, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities);
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AZ::EntityId scriptCanvasGraphId;
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GeneralRequestBus::BroadcastResult(scriptCanvasGraphId, &GeneralRequests::GetScriptCanvasGraphId, graphCanvasGraphId);
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GraphCanvas::SceneRequestBus::Event(graphCanvasGraphId, &GraphCanvas::SceneRequests::ClearSelection);
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AZ::Vector2 addPosition = scenePos;
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for (const AZ::EntityId& id : selectedEntities)
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{
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NodeIdPair nodePair = Nodes::CreateEntityNode(id, scriptCanvasGraphId);
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GraphCanvas::SceneRequestBus::Event(graphCanvasGraphId, &GraphCanvas::SceneRequests::AddNode, nodePair.m_graphCanvasId, addPosition);
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addPosition += AZ::Vector2(20, 20);
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}
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return GraphCanvas::ContextMenuAction::SceneReaction::PostUndo;
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}
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////////////////////////////
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// EndpointSelectionAction
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////////////////////////////
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EndpointSelectionAction::EndpointSelectionAction(const GraphCanvas::Endpoint& proposedEndpoint)
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: QAction(nullptr)
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, m_endpoint(proposedEndpoint)
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{
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AZStd::string name;
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GraphCanvas::SlotRequestBus::EventResult(name, proposedEndpoint.GetSlotId(), &GraphCanvas::SlotRequests::GetName);
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AZStd::string tooltip;
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GraphCanvas::SlotRequestBus::EventResult(tooltip, proposedEndpoint.GetSlotId(), &GraphCanvas::SlotRequests::GetTooltip);
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setText(name.c_str());
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setToolTip(tooltip.c_str());
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}
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const GraphCanvas::Endpoint& EndpointSelectionAction::GetEndpoint() const
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{
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return m_endpoint;
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}
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////////////////////////////////////
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// RemoveUnusedVariablesMenuAction
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////////////////////////////////////
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RemoveUnusedVariablesMenuAction::RemoveUnusedVariablesMenuAction(QObject* parent)
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: SceneContextMenuAction("Variables", parent)
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{
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setToolTip("Removes all of the unused variables from the active graph");
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}
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void RemoveUnusedVariablesMenuAction::RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId)
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{
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setEnabled(true);
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}
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bool RemoveUnusedVariablesMenuAction::IsInSubMenu() const
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{
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return true;
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}
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AZStd::string RemoveUnusedVariablesMenuAction::GetSubMenuPath() const
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{
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return "Remove Unused";
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}
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GraphCanvas::ContextMenuAction::SceneReaction RemoveUnusedVariablesMenuAction::TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos)
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{
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GraphCanvas::SceneRequestBus::Event(graphId, &GraphCanvas::SceneRequests::RemoveUnusedNodes);
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return SceneReaction::PostUndo;
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}
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/////////////////////
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// SceneContextMenu
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/////////////////////
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SceneContextMenu::SceneContextMenu(const NodePaletteModel& paletteModel, AzToolsFramework::AssetBrowser::AssetBrowserFilterModel* assetModel)
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{
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QWidgetAction* actionWidget = new QWidgetAction(this);
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const bool inContextMenu = true;
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m_palette = aznew Widget::NodePaletteDockWidget(paletteModel, tr("Node Palette"), this, assetModel, inContextMenu);
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actionWidget->setDefaultWidget(m_palette);
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GraphCanvas::ContextMenuAction* menuAction = aznew AddSelectedEntitiesAction(this);
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AddActionGroup(menuAction->GetActionGroupId());
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AddMenuAction(menuAction);
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AddMenuAction(actionWidget);
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connect(this, &QMenu::aboutToShow, this, &SceneContextMenu::SetupDisplay);
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connect(m_palette, &Widget::NodePaletteDockWidget::OnContextMenuSelection, this, &SceneContextMenu::HandleContextMenuSelection);
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}
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void SceneContextMenu::ResetSourceSlotFilter()
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{
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m_palette->ResetSourceSlotFilter();
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}
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void SceneContextMenu::FilterForSourceSlot(const AZ::EntityId& scriptCanvasGraphId, const AZ::EntityId& sourceSlotId)
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{
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m_palette->FilterForSourceSlot(scriptCanvasGraphId, sourceSlotId);
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}
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const Widget::NodePaletteDockWidget* SceneContextMenu::GetNodePalette() const
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{
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return m_palette;
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}
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void SceneContextMenu::OnRefreshActions(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetMemberId)
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{
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// Don't want to overly manipulate the state. So we only modify this when we know we want to turn it on.
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if (GraphVariablesTableView::HasCopyVariableData())
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{
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m_editorActionsGroup.SetPasteEnabled(true);
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}
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}
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void SceneContextMenu::HandleContextMenuSelection()
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{
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close();
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}
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void SceneContextMenu::SetupDisplay()
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{
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m_palette->ResetDisplay();
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m_palette->FocusOnSearchFilter();
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}
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void SceneContextMenu::keyPressEvent(QKeyEvent* keyEvent)
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{
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if (!m_palette->hasFocus())
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{
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QMenu::keyPressEvent(keyEvent);
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}
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}
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//////////////////////////
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// ConnectionContextMenu
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//////////////////////////
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ConnectionContextMenu::ConnectionContextMenu(const NodePaletteModel& nodePaletteModel, AzToolsFramework::AssetBrowser::AssetBrowserFilterModel* assetModel)
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{
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QWidgetAction* actionWidget = new QWidgetAction(this);
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const bool inContextMenu = true;
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m_palette = aznew Widget::NodePaletteDockWidget(nodePaletteModel, tr("Node Palette"), this, assetModel, inContextMenu);
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actionWidget->setDefaultWidget(m_palette);
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AddMenuAction(actionWidget);
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connect(this, &QMenu::aboutToShow, this, &ConnectionContextMenu::SetupDisplay);
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connect(m_palette, &Widget::NodePaletteDockWidget::OnContextMenuSelection, this, &ConnectionContextMenu::HandleContextMenuSelection);
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}
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const Widget::NodePaletteDockWidget* ConnectionContextMenu::GetNodePalette() const
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{
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return m_palette;
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}
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void ConnectionContextMenu::OnRefreshActions(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetMemberId)
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{
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GraphCanvas::ConnectionContextMenu::OnRefreshActions(graphId, targetMemberId);
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m_palette->ResetSourceSlotFilter();
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m_connectionId = targetMemberId;
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// TODO: Filter nodes.
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}
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void ConnectionContextMenu::HandleContextMenuSelection()
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{
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close();
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}
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void ConnectionContextMenu::SetupDisplay()
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{
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m_palette->ResetDisplay();
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m_palette->FocusOnSearchFilter();
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}
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void ConnectionContextMenu::keyPressEvent(QKeyEvent* keyEvent)
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{
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if (!m_palette->hasFocus())
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{
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QMenu::keyPressEvent(keyEvent);
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}
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}
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#include "Editor/View/Windows/moc_ScriptCanvasContextMenus.cpp"
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}
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