1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
209 lines
6.6 KiB
C++
209 lines
6.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/any.h>
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#include <GraphCanvas/Components/Nodes/NodeBus.h>
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#include <ScriptCanvas/GraphCanvas/NodeDescriptorBus.h>
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#include <Editor/GraphCanvas/Components/DynamicSlotComponent.h>
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#include <Editor/Nodes/NodeDisplayUtils.h>
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#include <Editor/Include/ScriptCanvas/GraphCanvas/MappingBus.h>
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namespace ScriptCanvasEditor
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{
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/////////////////////////
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// DynamicSlotComponent
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/////////////////////////
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void DynamicSlotComponent::Reflect(AZ::ReflectContext* reflectionContext)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflectionContext);
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if (serializeContext)
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{
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serializeContext->Class<DynamicSlotComponent, AZ::Component>()
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->Version(1)
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->Field("SlotGroup", &DynamicSlotComponent::m_slotGroup)
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;
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}
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}
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DynamicSlotComponent::DynamicSlotComponent()
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: m_slotGroup(GraphCanvas::SlotGroups::Invalid)
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, m_queueUpdates(false)
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{
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}
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DynamicSlotComponent::DynamicSlotComponent(GraphCanvas::SlotGroup slotGroup)
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: m_slotGroup(slotGroup)
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, m_queueUpdates(false)
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{
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}
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void DynamicSlotComponent::Init()
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{
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}
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void DynamicSlotComponent::Activate()
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{
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GraphCanvas::SceneMemberNotificationBus::Handler::BusConnect(GetEntityId());
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DynamicSlotRequestBus::Handler::BusConnect(GetEntityId());
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}
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void DynamicSlotComponent::Deactivate()
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{
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GraphCanvas::SceneMemberNotificationBus::Handler::BusDisconnect();
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}
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void DynamicSlotComponent::OnSceneSet(const AZ::EntityId&)
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{
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OnUserDataChanged();
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GraphCanvas::SceneMemberNotificationBus::Handler::BusDisconnect();
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}
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void DynamicSlotComponent::OnSlotAdded(const ScriptCanvas::SlotId& slotId)
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{
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// For EBuses we need to be a little tricky. Since we are going to be pointing at a single node from
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// multiple graph canvas nodes. So we want to convert the script canvas id into a graph canvas id
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//
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// Then check to see if we are the correct node for that particular event.
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const AZ::EntityId* scriptCanvasNodeId = ScriptCanvas::NodeNotificationsBus::GetCurrentBusId();
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if (scriptCanvasNodeId == nullptr)
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{
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return;
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}
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ScriptCanvas::Endpoint endpoint((*scriptCanvasNodeId), slotId);
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if (m_queueUpdates)
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{
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m_queuedEndpoints.insert(endpoint);
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return;
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}
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HandleSlotAdded(endpoint);
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}
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void DynamicSlotComponent::OnSlotRemoved(const ScriptCanvas::SlotId& slotId)
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{
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if (m_queueUpdates)
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{
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const AZ::EntityId* scriptCanvasNodeId = ScriptCanvas::NodeNotificationsBus::GetCurrentBusId();
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if (scriptCanvasNodeId)
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{
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ScriptCanvas::Endpoint endpoint((*scriptCanvasNodeId), slotId);
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m_queuedEndpoints.erase(endpoint);
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}
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}
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AZStd::vector< AZ::EntityId > slotIds;
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GraphCanvas::NodeRequestBus::EventResult(slotIds, GetEntityId(), &GraphCanvas::NodeRequests::GetSlotIds);
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for (AZ::EntityId entityId : slotIds)
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{
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AZStd::any* userData = nullptr;
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GraphCanvas::SlotRequestBus::EventResult(userData, entityId, &GraphCanvas::SlotRequests::GetUserData);
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if (userData)
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{
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ScriptCanvas::SlotId* testId = AZStd::any_cast<ScriptCanvas::SlotId>(userData);
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if (testId && (*testId) == slotId)
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{
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GraphCanvas::NodeRequestBus::Event(GetEntityId(), &GraphCanvas::NodeRequests::RemoveSlot, entityId);
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}
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}
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}
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}
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void DynamicSlotComponent::OnUserDataChanged()
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{
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AZStd::any* userData = nullptr;
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GraphCanvas::NodeRequestBus::EventResult(userData, GetEntityId(), &GraphCanvas::NodeRequests::GetUserData);
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if (userData)
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{
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AZ::EntityId* entityId = AZStd::any_cast<AZ::EntityId>(userData);
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if (entityId)
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{
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m_scriptCanvasNodeId = (*entityId);
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ScriptCanvas::NodeNotificationsBus::Handler::BusDisconnect();
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ScriptCanvas::NodeNotificationsBus::Handler::BusConnect(m_scriptCanvasNodeId);
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}
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}
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}
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void DynamicSlotComponent::StartQueueSlotUpdates()
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{
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if (!m_queueUpdates)
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{
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m_queueUpdates = true;
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m_queuedEndpoints.clear();
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}
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}
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void DynamicSlotComponent::StopQueueSlotUpdates()
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{
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if (m_queueUpdates)
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{
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m_queueUpdates = false;
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for (auto endpoint : m_queuedEndpoints)
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{
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HandleSlotAdded(endpoint);
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}
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m_queuedEndpoints.clear();
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}
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}
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void DynamicSlotComponent::ConfigureGraphCanvasSlot(const ScriptCanvas::Slot* slot, const GraphCanvas::SlotId& graphCanvasSlotId)
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{
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// By default no further configuration is necessary
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AZ_UNUSED(slot);
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AZ_UNUSED(graphCanvasSlotId);
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}
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void DynamicSlotComponent::HandleSlotAdded(const ScriptCanvas::Endpoint& endpoint)
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{
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AZ::EntityId graphCanvasNodeId;
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SceneMemberMappingRequestBus::EventResult(graphCanvasNodeId, endpoint.GetNodeId(), &SceneMemberMappingRequests::GetGraphCanvasEntityId);
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bool isEBusNode = false;
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NodeDescriptorRequestBus::EventResult(isEBusNode, graphCanvasNodeId, &NodeDescriptorRequests::IsType, NodeDescriptorType::EBusHandler);
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if (isEBusNode)
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{
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AZ::EntityId targetEventReceiverNode;
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EBusHandlerNodeDescriptorRequestBus::EventResult(targetEventReceiverNode, graphCanvasNodeId, &EBusHandlerNodeDescriptorRequests::FindGraphCanvasNodeIdForSlot, endpoint.GetSlotId());
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if (targetEventReceiverNode != GetEntityId())
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{
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return;
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}
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}
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const ScriptCanvas::Slot* slot = nullptr;
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ScriptCanvas::NodeRequestBus::EventResult(slot, endpoint.GetNodeId(), &ScriptCanvas::NodeRequests::GetSlot, endpoint.GetSlotId());
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if (slot && slot->IsVisible())
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{
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AZ::EntityId graphCanvasSlotId = Nodes::DisplayScriptCanvasSlot(GetEntityId(), (*slot), m_slotGroup);
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ConfigureGraphCanvasSlot(slot, graphCanvasSlotId);
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}
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}
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}
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