Files
o3de/Code/Framework/AzFramework/AzFramework/Visibility/VisibilityDebug.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

50 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Aabb.h>
#include <AzCore/std/containers/vector.h>
namespace AZ
{
class Frustum;
class Transform;
struct ViewFrustumAttributes;
} // namespace AZ
namespace AzFramework
{
class DebugDisplayRequests;
void DisplayFrustum(const AZ::Frustum& frustum, DebugDisplayRequests& debugDisplay);
void DisplayFrustum(const AZ::ViewFrustumAttributes& viewFrustumAttribs, DebugDisplayRequests& debugDisplay);
void DisplayFrustum(
const AZ::Transform& worldFromView, float aspect, float fovRadians, float nearClip, float farClip,
DebugDisplayRequests& debugDisplay);
struct OctreeDebug
{
AZStd::vector<AZ::Aabb> m_entryAabbsInBounds;
AZStd::vector<AZ::Aabb> m_entryAabbsInFrustum;
AZStd::vector<AZ::Aabb> m_nodeBounds;
void Clear()
{
m_entryAabbsInBounds.clear();
m_entryAabbsInFrustum.clear();
m_nodeBounds.clear();
}
};
void DisplayOctreeDebug(const OctreeDebug& octreeDebug, DebugDisplayRequests& debugDisplay);
} // namespace AzFramework