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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/ComponentModes/BoxComponentMode.h

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1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzToolsFramework/ComponentMode/EditorBaseComponentMode.h>
#include <AzToolsFramework/ComponentModes/BoxViewportEdit.h>
namespace AzToolsFramework
{
class LinearManipulator;
/// The specific ComponentMode responsible for handling box editing.
class BoxComponentMode
: public ComponentModeFramework::EditorBaseComponentMode
{
public:
AZ_CLASS_ALLOCATOR_DECL
BoxComponentMode(
const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType);
BoxComponentMode(const BoxComponentMode&) = delete;
BoxComponentMode& operator=(const BoxComponentMode&) = delete;
BoxComponentMode(BoxComponentMode&&) = delete;
BoxComponentMode& operator=(BoxComponentMode&&) = delete;
~BoxComponentMode();
// EditorBaseComponentMode
void Refresh() override;
private:
BoxViewportEdit m_boxEdit;
};
} // namespace AzToolsFramework