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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/PostProcess/LookModification/EditorLookModificationCompo...

126 lines
8.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/BehaviorContext.h>
#include <PostProcess/LookModification/EditorLookModificationComponent.h>
namespace AZ
{
namespace Render
{
void EditorLookModificationComponent::Reflect(AZ::ReflectContext* context)
{
BaseClass::Reflect(context);
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorLookModificationComponent, BaseClass>()
->Version(1);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorLookModificationComponent>(
"Look Modification", "The look modification process.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute(Edit::Attributes::Category, "Atom")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing.
->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(Edit::Attributes::AutoExpand, true)
->Attribute(Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/atom/look-modification/") // [TODO ATOM-2672][PostFX] need to create page for PostProcessing.
;
editContext->Class<LookModificationComponentController>(
"LookModificationComponentControl", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &LookModificationComponentController::m_configuration, "Configuration", "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
;
editContext->Class<LookModificationComponentConfig>("LookModificationComponentConfig", "")
->DataElement(Edit::UIHandlers::CheckBox,
&LookModificationComponentConfig::m_enabled,
"Enable look modification",
"Enable look modification.")
->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &LookModificationComponentConfig::m_colorGradingLut, "Color Grading LUT", "Color grading LUT")
->ClassElement(Edit::ClassElements::EditorData, "")
->DataElement(Edit::UIHandlers::ComboBox,
&LookModificationComponentConfig::m_shaperPresetType, "Shaper Type", "Shaper Type.")
->EnumAttribute(ShaperPresetType::None, "None")
->EnumAttribute(ShaperPresetType::LinearCustomRange, "Linear Custom Range")
->EnumAttribute(ShaperPresetType::Log2_48Nits, "Log2 48 nits")
->EnumAttribute(ShaperPresetType::Log2_1000Nits, "Log2 1000 nits")
->EnumAttribute(ShaperPresetType::Log2_2000Nits, "Log2 2000 nits")
->EnumAttribute(ShaperPresetType::Log2_4000Nits, "Log2 4000 nits")
->EnumAttribute(ShaperPresetType::Log2CustomRange, "Log2 Custom Range")
->EnumAttribute(ShaperPresetType::PqSmpteSt2084, "PQ (SMPTE ST 2084)")
->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::EntireTree)
->DataElement(AZ::Edit::UIHandlers::Slider, &LookModificationComponentConfig::m_customMinExposure, "Minimum Exposure", "The minimum exposure this LUT supports. Values smaller than this will be clamped to 0.")
->Attribute(AZ::Edit::Attributes::Min, -50.0f)
->Attribute(AZ::Edit::Attributes::Max, 0.0f)
->Attribute(AZ::Edit::Attributes::SoftMin, -20.0f)
->Attribute(AZ::Edit::Attributes::SoftMax, 0.0f)
->Attribute(Edit::Attributes::Visibility, &LookModificationComponentConfig::IsUsingCustomShaper)
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->DataElement(AZ::Edit::UIHandlers::Slider, &LookModificationComponentConfig::m_customMaxExposure, "Maximum Exposure", "The maximum exposure this LUT supports. Values larger than this will be clamped.")
->Attribute(AZ::Edit::Attributes::Min, 0.0f)
->Attribute(AZ::Edit::Attributes::Max, 50.0f)
->Attribute(AZ::Edit::Attributes::SoftMin, 0.0f)
->Attribute(AZ::Edit::Attributes::SoftMax, 20.0f)
->Attribute(Edit::Attributes::Visibility, &LookModificationComponentConfig::IsUsingCustomShaper)
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->DataElement(AZ::Edit::UIHandlers::Slider, &LookModificationComponentConfig::m_colorGradingLutIntensity, "LUT Intensity", "Blend intensity of this LUT.")
->Attribute(AZ::Edit::Attributes::Min, 0.0f)
->Attribute(AZ::Edit::Attributes::Max, 1.0f)
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->Attribute(Edit::Attributes::ReadOnly, &LookModificationComponentConfig::ArePropertiesReadOnly)
->DataElement(AZ::Edit::UIHandlers::Slider, &LookModificationComponentConfig::m_colorGradingLutOverride, "LUT Override", "Blend intensity of this LUT.")
->Attribute(AZ::Edit::Attributes::Min, 0.0f)
->Attribute(AZ::Edit::Attributes::Max, 1.0f)
->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->Attribute(Edit::Attributes::ReadOnly, &LookModificationComponentConfig::ArePropertiesReadOnly)
// Overrides
->ClassElement(AZ::Edit::ClassElements::Group, "Overrides")
->Attribute(AZ::Edit::Attributes::AutoExpand, false)
// Auto-gen editor context settings for overrides
#define EDITOR_CLASS LookModificationComponentConfig
#include <Atom/Feature/ParamMacros/StartOverrideEditorContext.inl>
#include <Atom/Feature/PostProcess/LookModification/LookModificationParams.inl>
#include <Atom/Feature/ParamMacros/EndParams.inl>
#undef EDITOR_CLASS
;
}
}
if (auto behaviorContext = azrtti_cast<BehaviorContext*>(context))
{
behaviorContext->Class<EditorLookModificationComponent>()->RequestBus("LookModificationRequestBus");
behaviorContext->ConstantProperty("EditorLookModificationComponentTypeId", BehaviorConstant(Uuid(EditorLookModificationComponentTypeId)))
->Attribute(AZ::Script::Attributes::Module, "render")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
}
}
EditorLookModificationComponent::EditorLookModificationComponent(const LookModificationComponentConfig& config)
: BaseClass(config)
{
}
u32 EditorLookModificationComponent::OnConfigurationChanged()
{
m_controller.OnConfigChanged();
return Edit::PropertyRefreshLevels::AttributesAndValues;
}
}
}