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o3de/Gems/GraphCanvas/Code/Source/Components/Slots/SlotComponent.h

181 lines
6.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/string/string.h>
#include <GraphCanvas/Components/SceneBus.h>
#include <GraphCanvas/Components/Slots/SlotBus.h>
#include <GraphCanvas/Utils/StateControllers/StateController.h>
namespace GraphCanvas
{
class Connection;
class SlotComponent
: public AZ::Component
, public SlotRequestBus::Handler
, public SceneMemberRequestBus::Handler
, public SceneMemberNotificationBus::Handler
{
public:
AZ_COMPONENT(SlotComponent, "{EACFC8FB-C75B-4ABA-988D-89C964B9A4E4}");
static bool VersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
static void Reflect(AZ::ReflectContext* context);
static AZ::Entity* CreateCoreSlotEntity();
SlotComponent();
explicit SlotComponent(const SlotType& slotType);
SlotComponent(const SlotType& slotType, const SlotConfiguration& slotConfiguration);
~SlotComponent() override = default;
// AZ::Component
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(kSlotServiceProviderId);
provided.push_back(AZ_CRC("GraphCanvas_SceneMemberService", 0xe9759a2d));
}
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& /*dependent*/)
{
}
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& /*required*/)
{
}
void Activate() override;
void Deactivate() override;
////
// SceneMemberRequestBus
void SetScene(const AZ::EntityId& sceneId) override;
void ClearScene(const AZ::EntityId& oldSceneId) override;
void SignalMemberSetupComplete() override;
AZ::EntityId GetScene() const override;
////
// SceneMemberNotificationBus
void OnSceneSet(const AZ::EntityId&) override;
void OnSceneReady() override;
////
// SlotRequestBus
const AZ::EntityId& GetNode() const override;
void SetNode(const AZ::EntityId&) override;
Endpoint GetEndpoint() const override;
const AZStd::string GetName() const override { return m_slotConfiguration.m_name.GetDisplayString(); }
void SetName(const AZStd::string& name) override;
TranslationKeyedString GetTranslationKeyedName() const override { return m_slotConfiguration.m_name; }
void SetTranslationKeyedName(const TranslationKeyedString&) override;
const AZStd::string GetTooltip() const override { return m_slotConfiguration.m_tooltip.GetDisplayString(); }
void SetTooltip(const AZStd::string& tooltip) override;
TranslationKeyedString GetTranslationKeyedTooltip() const override { return m_slotConfiguration.m_tooltip; }
void SetTranslationKeyedTooltip(const TranslationKeyedString&) override;
void DisplayProposedConnection(const AZ::EntityId& connectionId, const Endpoint& endpoint) override;
void RemoveProposedConnection(const AZ::EntityId& connectionId, const Endpoint& endpoint) override;
void AddConnectionId(const AZ::EntityId& connectionId, const Endpoint& endpoint) override;
void RemoveConnectionId(const AZ::EntityId& connectionId, const Endpoint& endpoint) override;
ConnectionType GetConnectionType() const override { return m_slotConfiguration.m_connectionType; }
SlotGroup GetSlotGroup() const override { return m_slotConfiguration.m_slotGroup; }
SlotType GetSlotType() const override { return m_slotType; }
void SetDisplayOrdering(int ordering) override;
int GetDisplayOrdering() const override;
bool IsConnectedTo(const Endpoint& endpoint) const override;
void FindConnectionsForEndpoints(const AZStd::unordered_set<GraphCanvas::Endpoint>& searchEndpoints, AZStd::unordered_set<ConnectionId>& connections) override;
bool CanDisplayConnectionTo(const Endpoint& endpoint) const override;
bool CanCreateConnectionTo(const Endpoint& endpoint) const override;
AZ::EntityId CreateConnectionWithEndpoint(const Endpoint& endpoint) override;
AZ::EntityId DisplayConnection() override;
AZ::EntityId DisplayConnectionWithEndpoint(const Endpoint& endpoint) override;
AZStd::any* GetUserData() override;
bool HasConnections() const override;
AZ::EntityId GetLastConnection() const override;
AZStd::vector<AZ::EntityId> GetConnections() const override;
void SetConnectionDisplayState(RootGraphicsItemDisplayState displayState) override;
void ReleaseConnectionDisplayState() override;
void ClearConnections() override;
const SlotConfiguration& GetSlotConfiguration() const override;
SlotConfiguration* CloneSlotConfiguration() const override;
void RemapSlotForModel(const Endpoint& endpoint) override;
bool HasModelRemapping() const override;
AZStd::vector< Endpoint > GetRemappedModelEndpoints() const override;
int GetLayoutPriority() const override;
void SetLayoutPriority(int priority) override;
void Show() { m_visible = true; }
void Hide() { m_visible = false; }
////
bool IsVisible() const { return m_visible; }
protected:
void PopulateSlotConfiguration(SlotConfiguration& slotConfiguration) const;
AZ::EntityId CreateConnectionHelper(const Endpoint& otherEndpoint, bool createConnection);
SlotComponent(const SlotComponent&) = delete;
const SlotComponent& operator=(const SlotComponent&) = delete;
virtual AZ::Entity* ConstructConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection);
void FinalizeDisplay();
virtual void OnFinalizeDisplay();
AZStd::vector< Endpoint > m_modelRedirections;
//! The Node this Slot belongs to.
AZ::EntityId m_nodeId;
SlotType m_slotType;
SlotConfiguration m_slotConfiguration;
// The actual display ordering this slot is in
int m_displayOrdering;
// The priority with which to layout this slot
int m_layoutPriority;
//! Keeps track of connections to this slot
AZStd::vector<AZ::EntityId> m_connections;
StateSetter<RootGraphicsItemDisplayState> m_connectionDisplayStateStateSetter;
//! Stores custom user data for this slot
AZStd::any m_userData;
bool m_visible;
};
}