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o3de/Gems/GraphCanvas/Code/Source/Components/Slots/Property/PropertySlotLayoutComponent.h

98 lines
2.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <QGraphicsLinearLayout>
#include <QTimer>
#include <Components/Slots/SlotLayoutComponent.h>
#include <GraphCanvas/Components/SceneBus.h>
#include <GraphCanvas/Components/StyleBus.h>
#include <GraphCanvas/Components/Slots/SlotBus.h>
#include <GraphCanvas/Components/Slots/Data/DataSlotBus.h>
#include <GraphCanvas/Components/VisualBus.h>
#include <Widgets/GraphCanvasLabel.h>
#include <Widgets/NodePropertyDisplayWidget.h>
#include <GraphCanvas/Styling/StyleHelper.h>
namespace GraphCanvas
{
class PropertySlotLayoutComponent;
class GraphCanvasLabel;
class PropertySlotLayout
: public QGraphicsLinearLayout
, public SlotNotificationBus::Handler
, public SceneMemberNotificationBus::Handler
, public StyleNotificationBus::Handler
, public VisualNotificationBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(PropertySlotLayout, AZ::SystemAllocator, 0);
PropertySlotLayout(PropertySlotLayoutComponent& owner);
~PropertySlotLayout();
void Activate();
void Deactivate();
// SceneMemberNotificationBus
void OnSceneSet(const AZ::EntityId&) override;
void OnSceneReady() override;
////
// SlotNotificationBus
void OnRegisteredToNode(const AZ::EntityId& nodeId) override;
void OnTooltipChanged(const TranslationKeyedString& tooltip) override;
////
// StyleNotificationBus
void OnStyleChanged() override;
////
private:
void TryAndSetupSlot();
void CreateDataDisplay();
void UpdateLayout();
void UpdateGeometry();
ConnectionType m_connectionType;
Styling::StyleHelper m_style;
PropertySlotLayoutComponent& m_owner;
QGraphicsWidget* m_spacer;
NodePropertyDisplayWidget* m_nodePropertyDisplay;
GraphCanvasLabel* m_slotText;
QGraphicsLayoutItem* m_layoutItem;
};
//! Lays out the parts of the Data Slot
class PropertySlotLayoutComponent
: public SlotLayoutComponent
{
public:
AZ_COMPONENT(PropertySlotLayoutComponent, "{B9F55349-7CAD-49BE-A9D1-F41A89A28024}");
static void Reflect(AZ::ReflectContext* context);
PropertySlotLayoutComponent();
virtual ~PropertySlotLayoutComponent() = default;
void Init();
void Activate();
void Deactivate();
private:
PropertySlotLayout* m_layout;
};
}