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o3de/Gems/GraphCanvas/Code/Source/Components/Slots/Property/PropertySlotComponent.h

52 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Components/Slots/SlotComponent.h>
#include <GraphCanvas/Components/Slots/Property/PropertySlotBus.h>
namespace GraphCanvas
{
class PropertySlotComponent
: public SlotComponent
, public PropertySlotRequestBus::Handler
{
public:
AZ_COMPONENT(PropertySlotComponent, "{72D2C614-0E1C-4048-9382-4BBA4B25C66F}", SlotComponent);
static void Reflect(AZ::ReflectContext* reflectContext);
static AZ::Entity* CreatePropertySlot(const AZ::EntityId& nodeId, const AZ::Crc32& propertyId, const SlotConfiguration& slotConfiguration);
PropertySlotComponent();
PropertySlotComponent(const AZ::Crc32& propertyId, const SlotConfiguration& slotConfiguration);
~PropertySlotComponent();
// Component
void Init() override;
void Activate() override;
void Deactivate() override;
////
// Slot RequestBus
int GetLayoutPriority() const override;
void SetLayoutPriority(int priority) override;
////
// PropertySlotBus
const AZ::Crc32& GetPropertyId() const override;
////
private:
PropertySlotComponent(const PropertySlotComponent&) = delete;
PropertySlotComponent& operator=(const PropertySlotComponent&) = delete;
AZ::Entity* ConstructConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection) override;
AZ::Crc32 m_propertyId;
};
}