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52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Components/Slots/SlotComponent.h>
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#include <GraphCanvas/Components/Slots/Property/PropertySlotBus.h>
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namespace GraphCanvas
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{
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class PropertySlotComponent
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: public SlotComponent
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, public PropertySlotRequestBus::Handler
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{
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public:
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AZ_COMPONENT(PropertySlotComponent, "{72D2C614-0E1C-4048-9382-4BBA4B25C66F}", SlotComponent);
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static void Reflect(AZ::ReflectContext* reflectContext);
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static AZ::Entity* CreatePropertySlot(const AZ::EntityId& nodeId, const AZ::Crc32& propertyId, const SlotConfiguration& slotConfiguration);
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PropertySlotComponent();
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PropertySlotComponent(const AZ::Crc32& propertyId, const SlotConfiguration& slotConfiguration);
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~PropertySlotComponent();
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// Component
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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////
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// Slot RequestBus
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int GetLayoutPriority() const override;
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void SetLayoutPriority(int priority) override;
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////
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// PropertySlotBus
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const AZ::Crc32& GetPropertyId() const override;
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////
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private:
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PropertySlotComponent(const PropertySlotComponent&) = delete;
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PropertySlotComponent& operator=(const PropertySlotComponent&) = delete;
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AZ::Entity* ConstructConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection) override;
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AZ::Crc32 m_propertyId;
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};
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}
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