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99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <QGraphicsLinearLayout>
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#include <Components/Slots/SlotLayoutComponent.h>
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#include <GraphCanvas/Components/Nodes/NodeBus.h>
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#include <GraphCanvas/Components/SceneBus.h>
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#include <GraphCanvas/Components/Slots/SlotBus.h>
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#include <GraphCanvas/Components/StyleBus.h>
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#include <GraphCanvas/Styling/StyleHelper.h>
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#include <Widgets/GraphCanvasLabel.h>
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namespace GraphCanvas
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{
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class ExecutionSlotLayoutComponent;
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class ExecutionSlotConnectionPin;
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class GraphCanvasLabel;
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class ExecutionSlotLayout
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: public QGraphicsLinearLayout
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, public SlotNotificationBus::Handler
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, public SceneMemberNotificationBus::Handler
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, public StyleNotificationBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR(ExecutionSlotLayout, AZ::SystemAllocator, 0);
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ExecutionSlotLayout(ExecutionSlotLayoutComponent& owner);
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~ExecutionSlotLayout();
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void Activate();
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void Deactivate();
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// SceneMemberNotificationBus
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void OnSceneSet(const AZ::EntityId&) override;
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void OnSceneReady() override;
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////
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// SlotNotificationBus
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void OnRegisteredToNode(const AZ::EntityId& nodeId) override;
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void OnNameChanged(const TranslationKeyedString& name) override;
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void OnTooltipChanged(const TranslationKeyedString& tooltip) override;
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////
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// StyleNotificationBus
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void OnStyleChanged() override;
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////
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private:
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// ExecutionSlotLayoutBus
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void SetTextDecoration(const AZStd::string& textDecoration, const AZStd::string& toolTip);
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void ClearTextDecoration();
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////
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void ApplyTextStyle(GraphCanvasLabel* graphCanvasLabel);
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void UpdateLayout();
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void UpdateGeometry();
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ConnectionType m_connectionType;
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Styling::StyleHelper m_style;
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ExecutionSlotLayoutComponent& m_owner;
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ExecutionSlotConnectionPin* m_slotConnectionPin;
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GraphCanvasLabel* m_slotText;
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GraphCanvasLabel* m_textDecoration;
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};
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//! Lays out the parts of a basic Node
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class ExecutionSlotLayoutComponent
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: public SlotLayoutComponent
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{
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public:
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AZ_COMPONENT(ExecutionSlotLayoutComponent, "{9742DEFD-6EC9-4F06-850B-8F5FE2647E34}", SlotLayoutComponent);
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static void Reflect(AZ::ReflectContext* context);
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ExecutionSlotLayoutComponent();
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~ExecutionSlotLayoutComponent() override = default;
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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private:
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ExecutionSlotLayout* m_layout;
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};
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}
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