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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Components/Slots/SlotComponent.h>
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namespace GraphCanvas
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{
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class ExecutionSlotComponent
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: public SlotComponent
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{
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public:
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AZ_COMPONENT(ExecutionSlotComponent, "{36A31585-F202-4D83-9491-6178C8B94F03}", SlotComponent);
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static void Reflect(AZ::ReflectContext* reflectContext);
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static AZ::Entity* CreateExecutionSlot(const AZ::EntityId& nodeId, const SlotConfiguration& slotConfiguration);
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ExecutionSlotComponent();
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explicit ExecutionSlotComponent(const SlotConfiguration& slotConfiguration);
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~ExecutionSlotComponent();
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// SlotRequestBus
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SlotConfiguration* CloneSlotConfiguration() const override;
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////
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protected:
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ExecutionSlotComponent(const ExecutionSlotComponent&) = delete;
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ExecutionSlotComponent& operator=(const ExecutionSlotComponent&) = delete;
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AZ::Entity* ConstructConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection) override;
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};
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}
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