You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/GraphCanvas/Code/Source/Components/Slots/Default/DefaultSlotLayoutComponent.h

82 lines
2.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <QGraphicsLinearLayout>
#include <Components/Slots/SlotLayoutComponent.h>
#include <GraphCanvas/Components/Nodes/NodeBus.h>
#include <GraphCanvas/Components/SceneBus.h>
#include <GraphCanvas/Components/Slots/SlotBus.h>
#include <GraphCanvas/Components/StyleBus.h>
#include <GraphCanvas/Styling/StyleHelper.h>
#include <Widgets/GraphCanvasLabel.h>
namespace GraphCanvas
{
class DefaultSlotLayoutComponent;
class SlotConnectionPin;
class DefaultSlotLayout
: public QGraphicsLinearLayout
, public StyleNotificationBus::Handler
, public SceneMemberNotificationBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(DefaultSlotLayout, AZ::SystemAllocator, 0);
DefaultSlotLayout(DefaultSlotLayoutComponent& owner);
~DefaultSlotLayout();
void Activate();
void Deactivate();
// SceneMemberNotificationBus
void OnSceneSet(const AZ::EntityId&) override;
void OnSceneReady() override;
////
// StyleNotificationBus
void OnStyleChanged() override;
////
private:
void UpdateLayout();
void UpdateGeometry();
ConnectionType m_connectionType;
Styling::StyleHelper m_style;
DefaultSlotLayoutComponent& m_owner;
SlotConnectionPin* m_slotConnectionPin;
GraphCanvasLabel* m_slotText;
};
//! Lays out the parts of a basic Node
class DefaultSlotLayoutComponent
: public SlotLayoutComponent
{
public:
AZ_COMPONENT(DefaultSlotLayoutComponent, "{40F5DD3B-3B63-488F-AEBC-F6AE34A00415}", SlotLayoutComponent);
static void Reflect(AZ::ReflectContext* context);
DefaultSlotLayoutComponent();
virtual ~DefaultSlotLayoutComponent() = default;
void Init();
void Activate();
void Deactivate();
private:
DefaultSlotLayout* m_defaultSlotLayout;
};
}