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o3de/Gems/GraphCanvas/Code/Source/Components/Slots/Data/DataSlotComponent.h

103 lines
3.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Components/Slots/SlotComponent.h>
#include <GraphCanvas/Components/Slots/Data/DataSlotBus.h>
#include <GraphCanvas/Components/Nodes/NodeBus.h>
namespace GraphCanvas
{
class DataSlotComponent
: public SlotComponent
, public DataSlotRequestBus::Handler
{
public:
AZ_COMPONENT(DataSlotComponent, "{DB13C73D-2453-44F8-BB38-316C90264B73}", SlotComponent);
static void Reflect(AZ::ReflectContext* reflectContext);
static AZ::Entity* CreateDataSlot(const AZ::EntityId& nodeId, const DataSlotConfiguration& dataSlotConfiguration);
DataSlotComponent();
DataSlotComponent(const DataSlotConfiguration& dataSlotConfiguration);
~DataSlotComponent();
// Component
void Init() override;
void Activate() override;
void Deactivate() override;
////
// SlotRequestBus
void DisplayProposedConnection(const AZ::EntityId& connectionId, const Endpoint& endpoint) override;
void RemoveProposedConnection(const AZ::EntityId& connectionId, const Endpoint& endpoint) override;
void AddConnectionId(const AZ::EntityId& connectionId, const Endpoint& endpoint) override;
void RemoveConnectionId(const AZ::EntityId& connectionId, const Endpoint& endpoint) override;
void SetNode(const AZ::EntityId& nodeId) override;
SlotConfiguration* CloneSlotConfiguration() const override;
////
// DataSlotRequestBus
bool ConvertToReference() override;
bool CanConvertToReference() const override;
bool ConvertToValue() override;
bool CanConvertToValue() const override;
bool IsUserSlot() const override;
DataSlotType GetDataSlotType() const override;
DataValueType GetDataValueType() const override;
AZ::Uuid GetDataTypeId() const override;
void SetDataTypeId(AZ::Uuid typeId) override;
const Styling::StyleHelper* GetDataColorPalette() const override;
size_t GetContainedTypesCount() const override;
AZ::Uuid GetContainedTypeId(size_t index) const override;
const Styling::StyleHelper* GetContainedTypeColorPalette(size_t index) const override;
void SetDataAndContainedTypeIds(AZ::Uuid typeId, const AZStd::vector<AZ::Uuid>& typeIds, DataValueType valueType) override;
////
protected:
void UpdateDisplay();
void RestoreDisplay(bool updateDisplay = false);
// SlotComponent
void OnFinalizeDisplay() override;
////
void UpdatePropertyDisplayState();
private:
DataSlotComponent(const DataSlotComponent&) = delete;
DataSlotComponent& operator=(const DataSlotComponent&) = delete;
AZ::Entity* ConstructConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection) override;
bool m_canConvertSlotTypes;
DataSlotType m_dataSlotType;
DataValueType m_valueType;
bool m_isUserSlot;
AZ::Uuid m_dataTypeId;
AZStd::vector<AZ::Uuid> m_containedTypeIds;
AZ::EntityId m_displayedConnection;
// Cached information for the display
DataSlotType m_previousDataSlotType;
};
}