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o3de/Gems/GraphCanvas/Code/Source/Components/Connections/ConnectionLayerControllerCo...

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1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Source/Components/LayerControllerComponent.h>
#include <GraphCanvas/Components/Connections/ConnectionBus.h>
namespace GraphCanvas
{
class ConnectionLayerControllerComponent
: public LayerControllerComponent
, public ConnectionNotificationBus::Handler
, public LayerControllerNotificationBus::MultiHandler
{
public:
static void Reflect(AZ::ReflectContext* context);
AZ_COMPONENT(ConnectionLayerControllerComponent, "{9D71AFFE-539A-467B-8012-470100E0DA98}", LayerControllerComponent);
ConnectionLayerControllerComponent();
void Activate() override;
// SceneMemberNotificationBus
void OnSceneSet(const AZ::EntityId& sceneId) override;
////
// ConnecitonNotificationBus
void OnMoveBegin() override;
void OnMoveFinalized(bool isValidConnection) override;
void OnSourceSlotIdChanged(const AZ::EntityId&, const AZ::EntityId&) override;
void OnTargetSlotIdChanged(const AZ::EntityId&, const AZ::EntityId&) override;
////
// LayerControllerNotificationBus
void OnOffsetsChanged(int selectionOffset, int groupOffset) override;
////
private:
void UpdateEndpoints();
LayerControllerRequests* m_sourceLayerController;
LayerControllerRequests* m_targetLayerController;
};
}