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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Source/Components/LayerControllerComponent.h>
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#include <GraphCanvas/Components/Connections/ConnectionBus.h>
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namespace GraphCanvas
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{
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class ConnectionLayerControllerComponent
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: public LayerControllerComponent
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, public ConnectionNotificationBus::Handler
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, public LayerControllerNotificationBus::MultiHandler
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{
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public:
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static void Reflect(AZ::ReflectContext* context);
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AZ_COMPONENT(ConnectionLayerControllerComponent, "{9D71AFFE-539A-467B-8012-470100E0DA98}", LayerControllerComponent);
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ConnectionLayerControllerComponent();
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void Activate() override;
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// SceneMemberNotificationBus
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void OnSceneSet(const AZ::EntityId& sceneId) override;
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////
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// ConnecitonNotificationBus
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void OnMoveBegin() override;
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void OnMoveFinalized(bool isValidConnection) override;
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void OnSourceSlotIdChanged(const AZ::EntityId&, const AZ::EntityId&) override;
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void OnTargetSlotIdChanged(const AZ::EntityId&, const AZ::EntityId&) override;
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////
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// LayerControllerNotificationBus
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void OnOffsetsChanged(int selectionOffset, int groupOffset) override;
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////
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private:
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void UpdateEndpoints();
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LayerControllerRequests* m_sourceLayerController;
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LayerControllerRequests* m_targetLayerController;
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};
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}
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