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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzNetworking/Utilities/NetworkCommon.h>
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namespace AzNetworking
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{
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class ISerializer;
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}
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namespace Multiplayer
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{
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class NetBindComponent;
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class EntityReplicationManager;
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class PropertySubscriber
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{
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public:
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PropertySubscriber(EntityReplicationManager& replicationManager, NetBindComponent* netBindComponent);
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bool IsDeleting() const;
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bool IsDeleted() const;
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void SetDeleting();
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bool IsPacketIdValid(AzNetworking::PacketId packetId) const;
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AzNetworking::PacketId GetLastReceivedPacketId() const;
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bool HandlePropertyChangeMessage(AzNetworking::PacketId packetId, AzNetworking::ISerializer* serializer, bool notifyChanges = true);
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private:
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EntityReplicationManager& m_replicationManager;
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NetBindComponent* m_netBindComponent;
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// The last packet to have been received about this entity
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AzNetworking::PacketId m_lastReceivedPacketId = AzNetworking::InvalidPacketId;
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AZ::TimeMs m_markForRemovalTimeMs = AZ::Time::ZeroTimeMs;
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};
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}
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