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o3de/Gems/NvCloth/Code/Source/Components/ClothComponentMesh
moraaar 26c9853ff9
Fixed cloth tangent generation (#2440)
- The output vectors were not properly filled with zeros when they already had the expected size.
- The tolerance was too large and was causing patches while computing tangents and bitangents.
- The handedness was inverted to what is expected in the shader (which always inverts tangent's w).

Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
..
ActorClothColliders.cpp Final update copyright headers to reference license files at the repo root (#1693) 5 years ago
ActorClothColliders.h Final update copyright headers to reference license files at the repo root (#1693) 5 years ago
ActorClothSkinning.cpp Final update copyright headers to reference license files at the repo root (#1693) 5 years ago
ActorClothSkinning.h Final update copyright headers to reference license files at the repo root (#1693) 5 years ago
ClothComponentMesh.cpp Fixed cloth tangent generation (#2440) 4 years ago
ClothComponentMesh.h Final update copyright headers to reference license files at the repo root (#1693) 5 years ago
ClothConstraints.cpp Final update copyright headers to reference license files at the repo root (#1693) 5 years ago
ClothConstraints.h Final update copyright headers to reference license files at the repo root (#1693) 5 years ago
ClothDebugDisplay.cpp Final update copyright headers to reference license files at the repo root (#1693) 5 years ago
ClothDebugDisplay.h Final update copyright headers to reference license files at the repo root (#1693) 5 years ago