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89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <LyShine/Bus/World/UiCanvasRefBus.h>
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#include <LyShine/Bus/World/UiCanvasOnMeshBus.h>
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#include <LyShine/Bus/UiCanvasManagerBus.h>
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#include <AzCore/Math/Vector3.h>
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struct IPhysicalEntity;
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namespace AzFramework
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{
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namespace RenderGeometry
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{
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struct RayResult;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiCanvasOnMeshComponent
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: public AZ::Component
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, public UiCanvasOnMeshBus::Handler
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, public UiCanvasAssetRefNotificationBus::Handler
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, public UiCanvasManagerNotificationBus::Handler
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{
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public: // member functions
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AZ_COMPONENT(UiCanvasOnMeshComponent, "{0C1B2542-6813-451A-BD11-42F92DD48E36}");
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UiCanvasOnMeshComponent();
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// UiCanvasOnMeshInterface
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bool ProcessHitInputEvent(const AzFramework::InputChannel::Snapshot& inputSnapshot, const AzFramework::RenderGeometry::RayResult& rayResult) override;
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// ~UiCanvasOnMeshInterface
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// UiCanvasAssetRefListener
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void OnCanvasLoadedIntoEntity(AZ::EntityId uiCanvasEntity) override;
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// ~UiCanvasAssetRefListener
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// UiCanvasManagerNotification
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void OnCanvasReloaded(AZ::EntityId canvasEntityId) override;
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// ~UiCanvasManagerNotification
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public: // static member functions
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("UiCanvasOnMeshService", 0xd2539f92));
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}
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("UiCanvasOnMeshService", 0xd2539f92));
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}
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("MeshService", 0x71d8a455));
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required.push_back(AZ_CRC("UiCanvasRefService", 0xb4cb5ef4));
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}
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static void Reflect(AZ::ReflectContext* context);
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protected: // member functions
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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// ~AZ::Component
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bool ProcessCollisionInputEventInternal(const AzFramework::InputChannel::Snapshot& inputSnapshot, const AzFramework::RenderGeometry::RayResult& rayResult);
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AZ::EntityId GetCanvas();
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AZ_DISABLE_COPY_MOVE(UiCanvasOnMeshComponent);
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protected: // data
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//! Render target name to use (overrides the render target name in the UI canvas)
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AZStd::string m_renderTargetOverride;
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};
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