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51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <LyShine/Bus/UiElementBus.h>
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#include <AzCore/Component/Component.h>
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//! \brief Mirrors the UiElementBus for use in Lua.
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class UiElementLuaInterface
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiElementLuaInterface() {}
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virtual bool IsEnabled() = 0;
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virtual void SetIsEnabled(bool isEnabled) = 0;
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};
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typedef AZ::EBus<UiElementLuaInterface> UiElementLuaBus;
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//! \brief This component serves as the bridge between UiElementBus and UiElementLuaBus
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class UiElementLuaProxy
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: public UiElementLuaBus::Handler
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{
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public: // member functions
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// UiElementLuaInterface
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bool IsEnabled() override;
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void SetIsEnabled(bool isEnabled) override;
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// ~UiElementLuaInterface
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//! \brief Adds this object as a handler for UiElementLuaBus
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void BusConnect(AZ::EntityId entityId);
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public: // static member functions
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static void Reflect(AZ::ReflectContext* context);
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private: // data
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AZ::EntityId m_targetEntity;
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};
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