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o3de/Gems/LyShine/Code/Source/Script/UiCanvasNotificationLuaBus.cpp

101 lines
4.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "LyShine_precompiled.h"
#include "UiCanvasNotificationLuaBus.h"
#include <LyShine/Bus/UiElementBus.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Script/ScriptContextAttributes.h>
#include <AzCore/RTTI/BehaviorContext.h>
namespace AZ
{
AZ_TYPE_INFO_SPECIALIZE(UiCanvasNotificationLuaProxy, "{9AD2B735-23AA-44F8-A51F-5F9A6BA25224}");
}
// BehaviorContext UiCanvasNotificationLuaBus forwarder
class BehaviorUiCanvasNotificationLuaBusHandler
: public UiCanvasNotificationLuaBus::Handler
, public AZ::BehaviorEBusHandler
{
public:
AZ_EBUS_BEHAVIOR_BINDER(BehaviorUiCanvasNotificationLuaBusHandler, "{452E5C9A-CFEA-4F91-A6E8-CF427F8D56EF}", AZ::SystemAllocator, OnAction);
void OnAction(AZ::EntityId entityId, const char* actionName) override
{
Call(FN_OnAction, entityId, actionName);
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// PUBLIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
UiCanvasNotificationLuaProxy::UiCanvasNotificationLuaProxy()
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
UiCanvasNotificationLuaProxy::~UiCanvasNotificationLuaProxy()
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCanvasNotificationLuaProxy::OnAction(AZ::EntityId entityId, const LyShine::ActionName& actionName)
{
// Forward the entity's UiCanvasNotification OnAction event to the Lua-wrapped bus (this
// will execute the Lua script's OnAction).
EBUS_EVENT_ID(m_targetEntity, UiCanvasNotificationLuaBus, OnAction, entityId, actionName.c_str());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCanvasNotificationLuaProxy::BusConnect(AZ::EntityId entityId)
{
CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING,
"UiCanvasNotificationLuaProxy:BusConnect is deprecated. Please use the UiCanvasNotificationBus directly instead\n");
AZ::Entity* canvasEntity = nullptr;
EBUS_EVENT_RESULT(canvasEntity, AZ::ComponentApplicationBus, FindEntity, entityId);
if (canvasEntity)
{
m_targetEntity = entityId;
// This helper component will receive the OnAction broadcast for the entity ID
// on its UiCanvasNotificationBus. Then, the OnAction will be forwarded to the
// Lua-wrapped bus, and ultimately end up calling the Lua script.
UiCanvasNotificationBus::Handler::BusConnect(m_targetEntity);
}
else
{
CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "UiCanvasNotificationLuaProxy:BusConnect: Canvas entity not found by ID\n");
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// PUBLIC STATIC MEMBER FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
void UiCanvasNotificationLuaProxy::Reflect(AZ::ReflectContext* context)
{
AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
if (behaviorContext)
{
behaviorContext->EBus<UiCanvasNotificationLuaBus>("UiCanvasNotificationLuaBus")
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Handler<BehaviorUiCanvasNotificationLuaBusHandler>();
behaviorContext->Class<UiCanvasNotificationLuaProxy>()
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
->Method("BusConnect", &UiCanvasNotificationLuaProxy::BusConnect)
;
}
}