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o3de/Gems/SceneProcessing/Code/Source/Config/SettingsObjects/NodeSoftNameSetting.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

39 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Config/SettingsObjects/SoftNameSetting.h>
namespace AZ
{
namespace SceneProcessingConfig
{
class NodeSoftNameSetting : public SoftNameSetting
{
public:
AZ_CLASS_ALLOCATOR(NodeSoftNameSetting, SystemAllocator, 0);
AZ_RTTI(NodeSoftNameSetting, "{74629DAE-641A-4BCE-B6D5-3F7DD9F647FA}", SoftNameSetting);
NodeSoftNameSetting() = default;
NodeSoftNameSetting(const char* pattern, SceneAPI::SceneCore::PatternMatcher::MatchApproach approach,
const char* virtualType, bool includeChildren);
~NodeSoftNameSetting() override = default;
bool IsVirtualType(const SceneAPI::Containers::Scene& scene, SceneAPI::Containers::SceneGraph::NodeIndex node) const override;
static void Reflect(AZ::ReflectContext* context);
private:
bool MatchesPattern(const SceneAPI::Containers::SceneGraph::Name& name) const;
bool m_includeChildren = false;
};
} // namespace SceneProcessingConfig
} // namespace AZ