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o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportWidget.h

67 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <QSettings>
#include <AtomToolsFramework/Viewport/RenderViewportWidget.h>
#include <AzFramework/Viewport/CameraInput.h>
#include <EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/ViewportPluginBus.h>
#include <EMStudio/AnimViewportRequestBus.h>
#include <Integration/Rendering/RenderFlag.h>
namespace EMStudio
{
class AtomRenderPlugin;
class AnimViewportRenderer;
class AnimViewportWidget
: public AtomToolsFramework::RenderViewportWidget
, private AnimViewportRequestBus::Handler
, private ViewportPluginRequestBus::Handler
{
public:
AnimViewportWidget(AtomRenderPlugin* parentPlugin);
~AnimViewportWidget() override;
AnimViewportRenderer* GetAnimViewportRenderer() { return m_renderer.get(); }
void Reinit(bool resetCamera = true);
private:
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
void CalculateCameraProjection();
void RenderCustomPluginData();
void FollowCharacter();
void SetupCameras();
void SetupCameraController();
// AnimViewportRequestBus::Handler overrides
void UpdateCameraViewMode(RenderOptions::CameraViewMode mode);
void UpdateCameraFollowUp(bool follow);
void UpdateRenderFlags(EMotionFX::ActorRenderFlags renderFlags);
// ViewportPluginRequestBus::Handler overrides
AZ::s32 GetViewportId() const;
static constexpr float CameraDistance = 2.0f;
AtomRenderPlugin* m_plugin;
AZStd::unique_ptr<AnimViewportRenderer> m_renderer;
AZStd::shared_ptr<AzFramework::RotateCameraInput> m_rotateCamera;
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_translateCamera;
AZStd::shared_ptr<AzFramework::LookScrollTranslationCameraInput> m_lookScrollCamera;
AZStd::shared_ptr<AzFramework::OrbitDollyScrollCameraInput> m_orbitDollyScrollCamera;
AZStd::shared_ptr<AzFramework::OrbitCameraInput> m_orbitCamera;
AZStd::shared_ptr<AzFramework::RotateCameraInput> m_orbitRotateCamera;
AZ::Vector3 m_defaultOrbitPoint = AZ::Vector3::CreateZero();
};
}