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o3de/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_AtomEditorComponents_...

239 lines
10 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import sys
import azlmbr.math as math
import azlmbr.bus as bus
import azlmbr.paths
import azlmbr.asset as asset
import azlmbr.entity as entity
import azlmbr.legacy.general as general
import azlmbr.editor as editor
import azlmbr.render as render
sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.utils import TestHelper
def run():
"""
Summary:
The below common tests are done for each of the components.
1) Addition of component to the entity
2) UNDO/REDO of addition of component
3) Enter/Exit game mode
4) Hide/Show entity containing component
5) Deletion of component
6) UNDO/REDO of deletion of component
Some additional tests for specific components include
1) Assigning value to some properties of each component
2) Verifying if the component is activated only when the required components are added
Expected Result:
1) Component can be added to an entity.
2) The addition of component can be undone and redone.
3) Game mode can be entered/exited without issue.
4) Entity with component can be hidden/shown.
5) Component can be deleted.
6) The deletion of component can be undone and redone.
7) Component is activated only when the required components are added
8) Values can be assigned to the properties of the component
:return: None
"""
def create_entity_undo_redo_component_addition(component_name):
new_entity = hydra.Entity(f"{component_name}")
new_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), [component_name])
general.log(f"{component_name}_test: Component added to the entity: "
f"{hydra.has_components(new_entity.id, [component_name])}")
# undo component addition
general.undo()
TestHelper.wait_for_condition(lambda: not hydra.has_components(new_entity.id, [component_name]), 2.0)
general.log(f"{component_name}_test: Component removed after UNDO: "
f"{not hydra.has_components(new_entity.id, [component_name])}")
# redo component addition
general.redo()
TestHelper.wait_for_condition(lambda: hydra.has_components(new_entity.id, [component_name]), 2.0)
general.log(f"{component_name}_test: Component added after REDO: "
f"{hydra.has_components(new_entity.id, [component_name])}")
return new_entity
def verify_enter_exit_game_mode(component_name):
general.enter_game_mode()
TestHelper.wait_for_condition(lambda: general.is_in_game_mode(), 2.0)
general.log(f"{component_name}_test: Entered game mode: {general.is_in_game_mode()}")
general.exit_game_mode()
TestHelper.wait_for_condition(lambda: not general.is_in_game_mode(), 2.0)
general.log(f"{component_name}_test: Exit game mode: {not general.is_in_game_mode()}")
def verify_hide_unhide_entity(component_name, entity_obj):
def is_entity_hidden(entity_id):
return editor.EditorEntityInfoRequestBus(bus.Event, "IsHidden", entity_id)
editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, False)
general.idle_wait_frames(1)
general.log(f"{component_name}_test: Entity is hidden: {is_entity_hidden(entity_obj.id)}")
editor.EditorEntityAPIBus(bus.Event, "SetVisibilityState", entity_obj.id, True)
general.idle_wait_frames(1)
general.log(f"{component_name}_test: Entity is shown: {not is_entity_hidden(entity_obj.id)}")
def verify_deletion_undo_redo(component_name, entity_obj):
editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntityById", entity_obj.id)
TestHelper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 2.0)
general.log(f"{component_name}_test: Entity deleted: {not hydra.find_entity_by_name(entity_obj.name)}")
general.undo()
TestHelper.wait_for_condition(lambda: hydra.find_entity_by_name(entity_obj.name) is not None, 2.0)
general.log(f"{component_name}_test: UNDO entity deletion works: "
f"{hydra.find_entity_by_name(entity_obj.name) is not None}")
general.redo()
TestHelper.wait_for_condition(lambda: not hydra.find_entity_by_name(entity_obj.name), 2.0)
general.log(f"{component_name}_test: REDO entity deletion works: "
f"{not hydra.find_entity_by_name(entity_obj.name)}")
def verify_required_component_addition(entity_obj, components_to_add, component_name):
def is_component_enabled(entity_componentid_pair):
return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", entity_componentid_pair)
general.log(
f"{component_name}_test: Entity disabled initially: "
f"{not is_component_enabled(entity_obj.components[0])}")
for component in components_to_add:
entity_obj.add_component(component)
TestHelper.wait_for_condition(lambda: is_component_enabled(entity_obj.components[0]), 2.0)
general.log(
f"{component_name}_test: Entity enabled after adding "
f"required components: {is_component_enabled(entity_obj.components[0])}"
)
def verify_set_property(entity_obj, path, value):
entity_obj.get_set_test(0, path, value)
# Verify cubemap generation
def verify_cubemap_generation(component_name, entity_obj):
# Initially Check if the component has Reflection Probe component
if not hydra.has_components(entity_obj.id, ["Reflection Probe"]):
raise ValueError(f"Given entity {entity_obj.name} has no Reflection Probe component")
render.EditorReflectionProbeBus(azlmbr.bus.Event, "BakeReflectionProbe", entity_obj.id)
def get_value():
hydra.get_component_property_value(entity_obj.components[0], "Cubemap|Baked Cubemap Path")
TestHelper.wait_for_condition(lambda: get_value() != "", 20.0)
general.log(f"{component_name}_test: Cubemap is generated: {get_value() != ''}")
# Wait for Editor idle loop before executing Python hydra scripts.
TestHelper.init_idle()
# Delete all existing entities initially
search_filter = azlmbr.entity.SearchFilter()
all_entities = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", search_filter)
editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntities", all_entities)
class ComponentTests:
"""Test launcher for each component."""
def __init__(self, component_name, *additional_tests):
self.component_name = component_name
self.additional_tests = additional_tests
self.run_component_tests()
def run_component_tests(self):
# Run common and additional tests
entity_obj = create_entity_undo_redo_component_addition(self.component_name)
# Enter/Exit game mode test
verify_enter_exit_game_mode(self.component_name)
# Any additional tests are executed here
for test in self.additional_tests:
test(entity_obj)
# Hide/Unhide entity test
verify_hide_unhide_entity(self.component_name, entity_obj)
# Deletion/Undo/Redo test
verify_deletion_undo_redo(self.component_name, entity_obj)
# DepthOfField Component
camera_entity = hydra.Entity("camera_entity")
camera_entity.create_entity(math.Vector3(512.0, 512.0, 34.0), ["Camera"])
depth_of_field = "DepthOfField"
ComponentTests(
depth_of_field,
lambda entity_obj: verify_required_component_addition(entity_obj, ["PostFX Layer"], depth_of_field),
lambda entity_obj: verify_set_property(
entity_obj, "Controller|Configuration|Camera Entity", camera_entity.id))
# Decal Component
material_asset_path = os.path.join("AutomatedTesting", "Materials", "basic_grey.material")
material_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", material_asset_path, math.Uuid(), False)
ComponentTests(
"Decal", lambda entity_obj: verify_set_property(
entity_obj, "Controller|Configuration|Material", material_asset))
# Directional Light Component
ComponentTests(
"Directional Light",
lambda entity_obj: verify_set_property(
entity_obj, "Controller|Configuration|Shadow|Camera", camera_entity.id))
# Exposure Control Component
ComponentTests(
"Exposure Control", lambda entity_obj: verify_required_component_addition(
entity_obj, ["PostFX Layer"], "Exposure Control"))
# Global Skylight (IBL) Component
diffuse_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
diffuse_image_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", diffuse_image_path, math.Uuid(), False)
specular_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
specular_image_asset = asset.AssetCatalogRequestBus(
bus.Broadcast, "GetAssetIdByPath", specular_image_path, math.Uuid(), False)
ComponentTests(
"Global Skylight (IBL)",
lambda entity_obj: verify_set_property(
entity_obj, "Controller|Configuration|Diffuse Image", diffuse_image_asset),
lambda entity_obj: verify_set_property(
entity_obj, "Controller|Configuration|Specular Image", specular_image_asset))
# Physical Sky Component
ComponentTests("Physical Sky")
# PostFX Layer Component
ComponentTests("PostFX Layer")
# PostFX Radius Weight Modifier Component
ComponentTests("PostFX Radius Weight Modifier")
# Light Component
ComponentTests("Light")
# Display Mapper Component
ComponentTests("Display Mapper")
# Reflection Probe Component
reflection_probe = "Reflection Probe"
ComponentTests(
reflection_probe,
lambda entity_obj: verify_required_component_addition(entity_obj, ["Box Shape"], reflection_probe),
lambda entity_obj: verify_cubemap_generation(reflection_probe, entity_obj),)
if __name__ == "__main__":
run()