36c4e827bd
Integrating up through commit 5e1bdae
61 lines
2.8 KiB
CMake
61 lines
2.8 KiB
CMake
# {BEGIN_LICENSE}
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#
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# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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# its licensors.
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#
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# For complete copyright and license terms please see the LICENSE at the root of this
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# distribution (the "License"). All use of this software is governed by the License,
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# or, if provided, by the license below or the license accompanying this file. Do not
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# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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#
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# {END_LICENSE}
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#! Adds the --project-path argument to the VS IDE debugger command arguments
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function(add_vs_debugger_arguments)
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# Inject the project root into the --project-path argument into the Visual Studio Debugger arguments by defaults
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list(APPEND app_targets ${Name}.GameLauncher ${Name}.ServerLauncher)
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list(APPEND app_targets AssetBuilder AssetProcessor AssetProcessorBatch Editor)
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foreach(app_target IN LISTS app_targets)
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if (TARGET ${app_target})
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set_property(TARGET ${app_target} APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${CMAKE_CURRENT_LIST_DIR}\"")
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endif()
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endforeach()
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endfunction()
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if(NOT PROJECT_NAME)
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cmake_minimum_required(VERSION 3.19)
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project(${Name}
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LANGUAGES C CXX
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VERSION 1.0.0.0
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)
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include(EngineFinder.cmake OPTIONAL)
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find_package(o3de REQUIRED)
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o3de_initialize()
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add_vs_debugger_arguments()
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else()
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# Add the project_name to global LY_PROJECTS_TARGET_NAME property
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file(READ "${CMAKE_CURRENT_LIST_DIR}/project.json" project_json)
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string(JSON project_target_name ERROR_VARIABLE json_error GET ${project_json} "project_name")
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if(${json_error})
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message(FATAL_ERROR "Unable to read key 'project_name' from 'project.json'")
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endif()
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set_property(GLOBAL APPEND PROPERTY LY_PROJECTS_TARGET_NAME ${project_target_name})
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# Currently we are in the ${Name} folder: ${CMAKE_CURRENT_LIST_DIR}
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# Get the platform specific folder ${pal_dir} for the current folder: ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}
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# Note: ly_get_list_relative_pal_filename will take care of the details for us, as this may be a restricted platform
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# in which case it will see if that platform is present here or in the restricted folder.
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# i.e. It could here: ${Name}/Platform/<platorm_name> or
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# <restricted_folder>/<platform_name>/${Name}
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ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
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# Now that we have the platform abstraction layer (PAL) folder for this folder, thats where we will find the
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# project cmake for this platform.
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include(${pal_dir}/${PAL_PLATFORM_NAME_LOWERCASE}_project.cmake)
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add_subdirectory(Code)
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endif()
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