64 lines
3.9 KiB
C++
64 lines
3.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <LocalUser/LocalPlayerSlot.h>
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#include <LocalUser/LocalUserProfile.h>
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#include <AzCore/EBus/EBus.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace LocalUser
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{
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////////////////////////////////////////////////////////////////////////////////////////////////
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//! EBus interface used to listen for notifications related to assignment of local user ids to
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//! local player slots in addition to notifications related to individual local user profiles.
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class LocalUserNotifications : public AZ::EBusTraits
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{
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public:
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////////////////////////////////////////////////////////////////////////////////////////////
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//! EBus Trait: local user notifications are addressed to a single address
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! EBus Trait: local user notifications can be handled by multiple listeners
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Override to be notified when a local user signs into the system
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//! \param[in] localUserId The local user id that signed into the system
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virtual void OnLocalUserSignedIn([[maybe_unused]] AzFramework::LocalUserId localUserId) {}
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Override to be notified when a local user signs out of the system
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//! \param[in] localUserId The local user id that signed out of the system
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virtual void OnLocalUserSignedOut([[maybe_unused]] AzFramework::LocalUserId localUserId) {}
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Override to be notified when a local user id is assigned to a local player slot
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//! \param[in] localUserId The local user id that was assigned to a local player slot.
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//! \param[in] newLocalPlayerSlot The local player slot that the local user id now occupies.
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//! \param[in] previousLocalPlayerSlot The local player slot that the local user id previously occupied, or LocalPlayerSlotNone.
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virtual void OnLocalUserIdAssignedToLocalPlayerSlot([[maybe_unused]] AzFramework::LocalUserId localUserId,
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[[maybe_unused]] AZ::u32 newLocalPlayerSlot,
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[[maybe_unused]] AZ::u32 previousLocalPlayerSlot = LocalPlayerSlotNone) {}
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////////////////////////////////////////////////////////////////////////////////////////////
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//! Override to be notified when a local user id is removed from a local player slot
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//! \param[in] localUserId The local user id that was removed from a local player slot.
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//! \param[in] localPlayerSlot The local player slot that the local user id was removed from.
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virtual void OnLocalUserIdRemovedFromLocalPlayerSlot([[maybe_unused]] AzFramework::LocalUserId localUserId,
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[[maybe_unused]] AZ::u32 localPlayerSlot) {}
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};
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using LocalUserNotificationBus = AZ::EBus<LocalUserNotifications>;
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} // namespace LocalUser
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