133 lines
4.6 KiB
C++
133 lines
4.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRY3DENGINE_TERRAIN_WATER_H
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#define CRYINCLUDE_CRY3DENGINE_TERRAIN_WATER_H
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#pragma once
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#include <AzCore/Math/Vector2.h>
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#define CYCLE_BUFFERS_NUM 4
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class COcean: public IRenderNode
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, public Cry3DEngineBase
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{
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public:
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COcean(_smart_ptr<IMaterial> pMat, float fWaterLevel);
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~COcean();
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void SetWaterLevel(float fWaterLevel);
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static void SetWaterLevelInfo(float fWaterLevelInfo) { m_fWaterLevelInfo = fWaterLevelInfo; }
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static float GetWaterLevelInfo() { return m_fWaterLevelInfo; }
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void Create();
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void Update(const SRenderingPassInfo& passInfo);
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void Render(const SRenderingPassInfo& passInfo);
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bool IsVisible(const SRenderingPassInfo& passInfo);
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void SetLastFov(float fLastFov) {m_fLastFov = fLastFov; }
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static void SetTimer(ITimer* pTimer);
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float GetWaterLevel() { return m_fWaterLevel; }
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static float GetWave(const Vec3& pPosition, int32 nFrameID);
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static uint32 GetVisiblePixelsCount();
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int32 GetMemoryUsage();
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// fake IRenderNode implementation
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virtual EERType GetRenderNodeType();
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virtual const char* GetEntityClassName(void) const { return "Ocean"; }
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virtual const char* GetName(void) const { return "Ocean"; }
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virtual Vec3 GetPos(bool) const;
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virtual void Render(const SRendParams&, [[maybe_unused]] const SRenderingPassInfo& passInfo) {}
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virtual void SetMaterial(_smart_ptr<IMaterial> pMat) override;
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virtual _smart_ptr<IMaterial> GetMaterial(Vec3* pHitPos = NULL);
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virtual _smart_ptr<IMaterial> GetMaterialOverride() { return m_pMaterial; }
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virtual float GetMaxViewDist() { return 1000000.f; }
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virtual void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) const{}
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virtual const AABB GetBBox() const { return AABB(Vec3(-1000000.f, -1000000.f, -1000000.f), Vec3(1000000.f, 1000000.f, 1000000.f)); }
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virtual void SetBBox([[maybe_unused]] const AABB& WSBBox) { }
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virtual void FillBBox(AABB& aabb);
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virtual void OffsetPosition([[maybe_unused]] const Vec3& delta) {}
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private:
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void RenderFog(const SRenderingPassInfo& passInfo);
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void RenderBottomCap(const SRenderingPassInfo& passInfo);
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void GetOceanGridSize(int& outX, int& outY) const;
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private:
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static bool IsWaterVisibleOcclusionCheck();
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// Ocean data
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_smart_ptr<IMaterial> m_pMaterial;
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_smart_ptr<IRenderMesh> m_pRenderMesh;
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PodArray<SVF_P3F_C4B_T2F> m_pMeshVerts;
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PodArray<vtx_idx> m_pMeshIndices;
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int32 m_nPrevGridDim;
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int32 m_nVertsCount;
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int32 m_nIndicesCount;
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int32 m_nTessellationType;
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int32 m_nTessellationTiles;
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// Ocean bottom cap data
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_smart_ptr< IMaterial > m_pBottomCapMaterial;
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_smart_ptr<IRenderMesh> m_pBottomCapRenderMesh;
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PodArray<SVF_P3F_C4B_T2F> m_pBottomCapVerts;
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PodArray<vtx_idx> m_pBottomCapIndices;
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// Visibility data
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CCamera m_Camera;
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class CREOcclusionQuery* m_pREOcclusionQueries[CYCLE_BUFFERS_NUM];
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IShader* m_pShaderOcclusionQuery;
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float m_fLastFov;
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float m_fLastVisibleFrameTime;
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int32 m_nLastVisibleFrameId;
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static uint32 m_nVisiblePixelsCount;
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float m_fWaterLevel;
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float m_fRECustomData[12]; // used for passing data to renderer
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float m_fREOceanBottomCustomData[8]; // used for passing data to renderer
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AZ::Vector2 m_windUvTransform; // used for texture offset due to wind
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bool m_bOceanFFT;
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// Ocean fog related members
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CREWaterVolume::SParams m_wvParams[RT_COMMAND_BUF_COUNT];
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CREWaterVolume::SOceanParams m_wvoParams[RT_COMMAND_BUF_COUNT];
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_smart_ptr< IMaterial > m_pFogIntoMat;
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_smart_ptr< IMaterial > m_pFogOutofMat;
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_smart_ptr< IMaterial > m_pFogIntoMatLowSpec;
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_smart_ptr< IMaterial > m_pFogOutofMatLowSpec;
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CREWaterVolume* m_pWVRE[RT_COMMAND_BUF_COUNT];
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std::vector<SVF_P3F_C4B_T2F> m_wvVertices[RT_COMMAND_BUF_COUNT];
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std::vector<uint16> m_wvIndices[RT_COMMAND_BUF_COUNT];
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int32 m_swathWidth;
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bool m_bUsingFFT;
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bool m_bUseTessHW;
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static ITimer* m_pTimer;
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static CREWaterOcean* m_pOceanRE;
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static float m_fWaterLevelInfo;
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};
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#endif // CRYINCLUDE_CRY3DENGINE_TERRAIN_WATER_H
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