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o3de/Code/LauncherUnified/Game.cpp

27 lines
408 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/std/string/string_view.h>
namespace O3DELauncher
{
bool WaitForAssetProcessorConnect()
{
return true;
}
bool IsDedicatedServer()
{
return false;
}
const char* GetLogFilename()
{
return "@log@/Game.log";
}
}