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o3de/Gems/LyShine/Code/Editor/ViewportMoveGuideInteraction.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "ViewportDragInteraction.h"
#include "ViewportInteraction.h"
#include <LyShine/Bus/UiTransform2dBus.h>
class EditorWindow;
//! Class used while a "Move guide" interaction is in progress in move or anchor mode
class ViewportMoveGuideInteraction
: public ViewportDragInteraction
{
public:
ViewportMoveGuideInteraction(
EditorWindow* editorWindow,
AZ::EntityId canvasId,
bool guideIsVertical,
int guideIndex,
const AZ::Vector2& startDragMousePos);
virtual ~ViewportMoveGuideInteraction();
// ViewportDragInteraction
void Update(const AZ::Vector2& mousePos) override;
void Render(Draw2dHelper& draw2d) override;
void EndInteraction(EndState endState) override;
// ~ViewportDragInteraction
protected:
void MoveGuideToMousePos(const AZ::Vector2& mousePos);
protected:
// State that we will need every frame in the update is cached locally in this object
EditorWindow* m_editorWindow;
AZ::EntityId m_canvasId;
bool m_guideIsVertical = false;
int m_guideIndex = 0;
bool m_isSnapping = false;
float m_startingPosition = 0.0f;
AZStd::string m_canvasUndoXml;
AZ::Vector2 m_cursorViewportPos;
};