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o3de/AutomatedTesting/Editor/Scripts/scene_export_utils.py

64 lines
2.1 KiB
Python

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
import traceback, sys, uuid, os, json
#
# Utility methods for processing scenes
#
def log_exception_traceback():
exc_type, exc_value, exc_tb = sys.exc_info()
data = traceback.format_exception(exc_type, exc_value, exc_tb)
print(str(data))
def get_node_names(sceneGraph, nodeTypeName, testEndPoint = False, validList = None):
import azlmbr.scene.graph
import scene_api.scene_data
node = sceneGraph.get_root()
nodeList = []
children = []
paths = []
while node.IsValid():
# store children to process after siblings
if sceneGraph.has_node_child(node):
children.append(sceneGraph.get_node_child(node))
nodeName = scene_api.scene_data.SceneGraphName(sceneGraph.get_node_name(node))
paths.append(nodeName.get_path())
include = True
if (validList is not None):
include = False # if a valid list filter provided, assume to not include node name
name_parts = nodeName.get_path().split('.')
for valid in validList:
if (valid in name_parts[-1]):
include = True
break
# store any node that has provides specifc data content
nodeContent = sceneGraph.get_node_content(node)
if include and nodeContent.CastWithTypeName(nodeTypeName):
if testEndPoint is not None:
include = sceneGraph.is_node_end_point(node) is testEndPoint
if include:
if (len(nodeName.get_path())):
nodeList.append(scene_api.scene_data.SceneGraphName(sceneGraph.get_node_name(node)))
# advance to next node
if sceneGraph.has_node_sibling(node):
node = sceneGraph.get_node_sibling(node)
elif children:
node = children.pop()
else:
node = azlmbr.scene.graph.NodeIndex()
return nodeList, paths