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o3de/Code/Sandbox/Plugins/FBXPlugin/FBXExporter.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Export geometry to FBX file format
#ifndef CRYINCLUDE_FBXPLUGIN_FBXEXPORTER_H
#define CRYINCLUDE_FBXPLUGIN_FBXEXPORTER_H
#pragma once
#include <Include/IExportManager.h>
#include "fbxsdk.h"
struct SFBXSettings
{
bool bCopyTextures;
bool bEmbedded;
bool bAsciiFormat;
bool bConvertAxesForMaxMaya;
};
class CFBXExporter
: public IExporter
{
public:
CFBXExporter();
virtual const char* GetExtension() const;
virtual const char* GetShortDescription() const;
virtual bool ExportToFile(const char* filename, const Export::IData* pData);
virtual bool ImportFromFile(const char* filename, Export::IData* pData);
virtual void Release();
private:
// recursively traverse all nodes under pNode and reset prerotations for camera nodes by calling convertCameraForMaxMaya on them
void convertCamerasForMaxMaya(FbxNode* node) const;
// reset prerotations for a specified nodes if it's a camera
void convertCameraForMaxMaya(FbxNode* pNode) const;
FbxMesh* CreateFBXMesh(const Export::Object* pObj);
FbxFileTexture* CreateFBXTexture(const char* pTypeName, const char* pName);
FbxSurfaceMaterial* CreateFBXMaterial(const std::string& name, const Export::Mesh* pMesh);
FbxNode* CreateFBXNode(const Export::Object* pObj);
FbxNode* CreateFBXAnimNode(FbxScene* pScene, FbxAnimLayer* pCameraAnimBaseLayer, const Export::Object* pObj);
void FillAnimationData(Export::Object* pObject, FbxNode* pNode, FbxAnimLayer* pAnimLayer, FbxAnimCurve* pCurve, Export::AnimParamType paramType);
FbxManager* m_pFBXManager;
SFBXSettings m_settings;
FbxScene* m_pFBXScene;
std::string m_path;
std::vector<FbxNode*> m_nodes;
std::map<std::string, FbxSurfaceMaterial*> m_materials;
std::map<const Export::Mesh*, int> m_meshMaterialIndices;
};
#endif // CRYINCLUDE_FBXPLUGIN_FBXEXPORTER_H