66 lines
2.4 KiB
C++
66 lines
2.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Export geometry to FBX file format
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#ifndef CRYINCLUDE_FBXPLUGIN_FBXEXPORTER_H
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#define CRYINCLUDE_FBXPLUGIN_FBXEXPORTER_H
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#pragma once
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#include <Include/IExportManager.h>
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#include "fbxsdk.h"
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struct SFBXSettings
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{
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bool bCopyTextures;
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bool bEmbedded;
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bool bAsciiFormat;
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bool bConvertAxesForMaxMaya;
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};
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class CFBXExporter
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: public IExporter
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{
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public:
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CFBXExporter();
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virtual const char* GetExtension() const;
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virtual const char* GetShortDescription() const;
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virtual bool ExportToFile(const char* filename, const Export::IData* pData);
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virtual bool ImportFromFile(const char* filename, Export::IData* pData);
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virtual void Release();
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private:
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// recursively traverse all nodes under pNode and reset prerotations for camera nodes by calling convertCameraForMaxMaya on them
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void convertCamerasForMaxMaya(FbxNode* node) const;
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// reset prerotations for a specified nodes if it's a camera
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void convertCameraForMaxMaya(FbxNode* pNode) const;
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FbxMesh* CreateFBXMesh(const Export::Object* pObj);
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FbxFileTexture* CreateFBXTexture(const char* pTypeName, const char* pName);
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FbxSurfaceMaterial* CreateFBXMaterial(const std::string& name, const Export::Mesh* pMesh);
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FbxNode* CreateFBXNode(const Export::Object* pObj);
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FbxNode* CreateFBXAnimNode(FbxScene* pScene, FbxAnimLayer* pCameraAnimBaseLayer, const Export::Object* pObj);
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void FillAnimationData(Export::Object* pObject, FbxNode* pNode, FbxAnimLayer* pAnimLayer, FbxAnimCurve* pCurve, Export::AnimParamType paramType);
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FbxManager* m_pFBXManager;
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SFBXSettings m_settings;
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FbxScene* m_pFBXScene;
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std::string m_path;
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std::vector<FbxNode*> m_nodes;
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std::map<std::string, FbxSurfaceMaterial*> m_materials;
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std::map<const Export::Mesh*, int> m_meshMaterialIndices;
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};
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#endif // CRYINCLUDE_FBXPLUGIN_FBXEXPORTER_H
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