51 lines
2.0 KiB
C++
51 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/base.h>
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#include <AzFramework/Application/Application.h>
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#pragma once
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namespace AzGameFramework
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{
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class GameApplication
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: public AzFramework::Application
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{
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public:
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AZ_CLASS_ALLOCATOR(GameApplication, AZ::SystemAllocator, 0);
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GameApplication();
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GameApplication(int argc, char** argvS);
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~GameApplication();
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AZ::ComponentTypeList GetRequiredSystemComponents() const override;
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void CreateStaticModules(AZStd::vector<AZ::Module*>& outModules) override;
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//////////////////////////////////////////////////////////////////////////
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// AzFramework::ApplicationRequests::Bus
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void QueryApplicationType(AZ::ApplicationTypeQuery& appType) const override;
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//////////////////////////////////////////////////////////////////////////
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protected:
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//////////////////////////////////////////////////////////////////////////
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// AzFramework::Application
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void StartCommon(AZ::Entity* systemEntity) override;
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// Instead of iterating over the individual settings folders to composite the Settings Registry, load a pre-generated
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// game.*.setreg instead. In non-release builds this will still load the dev user settings and the command line settings.
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void MergeSettingsToRegistry(AZ::SettingsRegistryInterface& registry) override;
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//////////////////////////////////////////////////////////////////////////
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};
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} // namespace AzGameFramework
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